04/06/2024 05:02 PM 

Ezreal Info~~

Name Ezreal
Nickname Ez
Alias Jarro Lightfeather
Height 5’5” (166cm)
Hair Green, long, tied back. Natural hair is blond
Eyes Golden
Bloodtype B
Handidness Somewhat ambidextrous
Orientation Bisexual
Personality Charming, dashing, courageous, witty, seems arrogant and narcissistic, self-confident, sneaky. Despite showing this ego-inflated attitude, Ezreal is a wounded inside individual that uses this confident exterior to cover trauma he wouldn't admit having. He is a very critical individual of the people in the city he grew up in, because he sees his own flaws exaggerated in them. He has a rather evident image problem, dissonant with his exterior self-centered attitude, Ezreal can’t stand looking at his reflection in a mirror.
Abilities Lockpicking, evading security, sneaking around, epic prank star, complete disregard for the rules,
Family Mother and Father, both missing. Uncle
Occupation Adventurer, Tomb Raider,  Idol (rp specific)

Supernatural rp Abilities

  •     Mage Physiology: Ezreal was naturally born with inherent magical abilities that could grow with proper training and control. Ezreal's abilities however are largely underdeveloped due to having relied on his  gauntlet as a 'shortcut' to accessing his magical abilities. He could use magic without the gauntlet to some extent, but it would quickly become a burden.

  • Arcane Energy Blasts: Ezreal's innate magical abilities allow him to fire off arcane energy as small blasts. When Ezreal channels his innate arcane energy, the light-blue markings on his face glow brighter as a signal of his inherent magic.

  • Left Gauntlet of Ne'Zuk: Ezreal wields the Left Gauntlet of Ne'Zuk, an ancient weapon designed for an Ascended that is capable of granting Ezreal the ability to teleport short distances instantaneously. Though it's unclear how much control and how far he can teleport, Ezreal has jumped as far as a hundred yards. Along with that, the gauntlet activates and empowers Ezreal's own latent magical abilities, allowing him to fire even larger blasts of arcane energy.

  • High Intelligence: Since childhood, Ezreal showed great talent in learning all knowledge presented to him, as he easily absorbs information like a sponge. Being raised by his uncle Professor Lymere, Ezreal has been thoroughly educated in many subjects such as ancient

  • Runeterran history, advanced cartography and even hextech mechanics.
        * Exploration Mastery: Ezreal is nearly an expert in adventuring and exploration, having experienced many life-threatening events while traversing dangerous locations in pursuit of fame and glory. Ezreal utilizes his intense knowledge in tandem with his skills in adventuring, capable of surveying traps within dangerous tombs, being capable of deciphering several ancient languages and even being able to understand the rich histories of the ancient places he explores.

  • Flexible character, mainly motivated by finding lost family. Can easily fit into most verses, themes

    Backstory (short): A rowdy problem child born into a wealthy family with a sense of adventure. After his parents went missing on one of their expeditions, he abandoned university and went searching for them, tomb raiding and adventuring in the process until he found the gauntlet of Shurima, which gifted him the powers to blast enemies and teleport on a whim.
    After escaping the tomb, he made it his goal to become the greatest adventurer in the world, hoping that if he became famous enough, his parents would find their way back to him.

    Alt Idol Verse: After a near death experience in searching for his lost parents, he happened to be scouted by a talent agency and had the idea to make a true name for himself. If he became famous enough, surely his parents would be able to find him eventually, right?

    Backstory (long): Born and raised in a wealthy neighborhood of  Piltover, Ezreal was always a curious child. His parents were renowned archaeologists, so he became used to their long absences from the family home, often fantasizing about joining them on their travels. He loved hearing tales of high adventure, and shared their desire to fill in the blank spaces on every map.

    He was often left in the care of his uncle, the esteemed Professor Lymere. The professor did not enjoy having to wrangle such a rash and unruly child, and assigned the strictest tutors to teach him subjects including advanced cartography, hextech mechanics, and the ancient histories of  Runeterra. But the boy had a knack for simply absorbing information, and found studying a waste of time. He passed assessments easily, with little or no preparation, infuriating his uncle and giving himself more time to roam the university grounds. Ezreal took great pleasure in evading the campus wardens, navigating the tunnels beneath the lecture halls as easily as the library rooftops. He even practiced lockpicking, sneaking into his teachers’ offices and rearranging their belongings for his own amusement.

    Whenever Ezreal’s parents returned to Piltover, his father in particular would tell him all they had seen, and their plans for future expeditions—none more ambitious and secretive than the search for the lost tomb of Ne’Zuk, a Shuriman tyrant who was said to be able to jump instantly from one place to another. If Ezreal’s father could learn whatever sorcery Ne’Zuk had possessed, he joked that wherever he was traveling, he would simply drop into Piltover for dinner with his son each night.

    As the boy grew older, the time between his parents’ visits grew longer until, one year, they did not return at all. Professor Lymere tearfully admitted that they had most likely perished, somewhere out in the desert.
    But Ezreal could not accept that. They had been too careful in their preparations. They must still be out there, somewhere…
    Abandoning his reluctant studies, the budding explorer would strike out on his own. He knew, if he was ever to find his mother and father, he had to start with the final resting place of Ne’Zuk. He spent weeks secretly gathering supplies from the university—celestial diagrams, translations of runic sigils, guides on the burial rites of Shurima, and a pair of protective goggles. Leaving a note of farewell for his uncle, he snuck onto a supply ship bound for Nashramae.

    Following his mother’s meticulous field notes, he crossed the Great Sai with merchant caravans heading south. For many months, he delved into cavernous ruins beneath the shifting sands, relishing the freedom of the unknown, facing unspeakable horrors that guarded hidden chambers. With each step, Ezreal imagined himself following his parents’ path, drawing ever closer to solving the mystery of their disappearance.
    Finally, he managed what they evidently had not. Beneath the newer mausoleum of some unnamed emperor, he uncovered the tomb of Ne’Zuk.
    The great sarcophagus lay empty, save for a gleaming bronze gauntlet, with a bright, crystalline matrix at its center. As soon as Ezreal laid his hands upon it, the tomb itself seemed to turn upon him, with cunningly wrought traps and wards laid down thousands of years ago. With scarcely a thought, he donned the gauntlet and blasted his way through, even teleporting the last hundred yards back to the hidden entrance before the whole structure collapsed in a plume of sand and masonry dust.

    Breathing hard, Ezreal looked down at the gauntlet as it hummed along with his heartbeat. He could feel it siphoning and amplifying his own essence. This, he realized, was a fearsome weapon of a previous age. A weapon fit for a god-warrior of Shurima, and the perfect tool for an explorer.

    Soon after returning to Piltover, Ezreal found himself bounding from adventure to adventure. From lost cities to mystical temples, his nose for treasure-seeking led him to places most university professors could only read about on maps, and his reputation began to grow. Naturally, to Ezreal’s mind, these tales rarely conveyed the true scope and scale of his exploits… but they did give him an idea. If he could make a name for himself as the greatest adventurer in the world, then his parents would surely return, and seek him out in person.

    From the untamed borders of  Noxus and Demacia, to the seedy depths of  Zaun, and the frozen wilderness of the  Freljord—Ezreal chases fame and glory, uncovering long-lost artifacts and solving the riddles of history. While some may dispute the details of his anecdotes, or call his methods into question, he never answers his critics.
    After all, they’re clearly just jealous

Back to Posts

TOU | Privacy | Cookies | Copyright

© 2024 AniRoleplay.com All Rights Reserved.