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11/23/2020 12:42 PM 

Personality

Having been raised in isolation all her life, Corrin can be a bit naive and ignorant, but she is a kind and loving person, seeking peace above all else. Corrin is also very family-oriented and has a desire to bring her two families together one day. She tries to avert conflict and needless death at all costs, but she can have an aggressive side when provoked, as evident with her dragon form.

She's very sociable to the point of persuading the enemy to join her side and loves conversation. Her charismatic personality and fiery attitude often gravitate others towards her. Corrin also has a way with animals. She has always been curious about the outside world (though this has diminished over time) and once she's made up her mind, it's no use persuading her as Corrin will go through with her choice, even if it isn't in her best interest.

11/20/2020 02:27 PM 

Powers, Abilities, and Skills

Notable Skills
 
Swordsmanship skills
 
Being trained to wield a sword since she was a child, Corrin is quite adept in swordplay.
 
Powers

Dragon Veins

Corrin has the ability to activate these veins which may alter the world around her in her realm.

Manankete Transformation

As the blood of dragons flows in Corrin's veins, she has the ability to transform into a silent water dragon. She can shapeshift as long as she has her dragonstone, but if Corrin were to lose her dragonstone she may never be able to return to her human form.

Magic

Corrin can manipulate water in her dragon form and also excels in healing magic. She also knows basic elemental spells such as fire, thunder, and wind.

Weaknesses

Spears and dragon-effective weapons

Inventory

Yato : Yato-no-kami or Yato for short is a katana that only Corrin can wield. It has six forms with its last one being the Omega Yato. Omega Yato is the Fire Emblem of Corrin’s realm.

Dragonstone : A mythical stone that allows Corrin to transform into a dragon at will.

11/20/2020 02:05 PM 

Headcannons

  1. Corrin loves to read a lot of books, especially books on philosophy and history. She also likes to read fiction from time to time.
  2. Corrin's comfort zone is at the beach reading a good book.
  3. She also likes to write and keeps a journal around. Her journal entries usually comprise of her adventures and her opinions of those she's encountered.
  4. Corrin can play the piano. She's been playing since she was a small child. She can also play the violin but on a basic level.
  5. She can draw and often does so in her journal. Watercolor is her favorite medium.
  6. She has an acute sense of smell and can smell scents from a mile away.
  7. Corrin is willing to try things at least once. She's always eager to try something new.
  8. She tends to sleep in a lot, so much to the point where others have to wake up.
  9. Corrin has a knack for remembering birthday dates.
  10. Corrin likes to dance, but she's horrible at it. She essentially has two left feet.
  11. Corrin has a sweet tooth, especially for cake, macaroons, dangos, and tea. Cake, in particular, is comfort food for her.
  12. She collects seashells when visiting the beach.
  13. Corrin is an animal person and her presence alone can calm the hearts of even the wildest of beasts. She will be the first to tend to an injured animal.
  14. She owns a cat named Ciel and a Wyvern named Nel.
  15. Corrin can't cook to save her life, but she's learning.
  16. Corrin tries to avoid violence at all costs, but pushed into a corner she will lash out violently.
  17. Corrin doesn't take betrayal too kindly. There's only so much trust she can put into a person before she loses her patience.
  18. Seeing her family and friends upset brings her great distress.
  19. She despises her feral side and constantly fears that one day she will lose control of herself and severely harm someone.
  20. She also has fears of being left alone or being forgotten, that's why she tries to make a big impact on others.
  21. Her fear of thunder and lightning stems from her ears having supersensitivity. She will run to the nearest person for comfort if she hears thunder.
  22. Despite her love for animals, she dislikes bugs, especially the type that slither like snakes.
 

Psychological Evaluation

Enneagram : Nine - The Peacemaker

Personality Type : Diplomat - The Protagonist (ENFJ)

Temperament : Phlegmatic (Water)

11/20/2020 02:03 PM 

The Outrealms : AU'S and Verses

Fire Emblem Fates
 
Post-Revelations Route
 
This is the default Corrin that I will play by. This takes place after the Endgame of Revelations.
 
Conquest Route

Corrin, despite Mikoto’s death, is unable to join the Hoshidans. With a heavy heart, she sides with her Nohrian siblings as she’s known them all since childhood. Her aesthetics are purple roses, black clouds, and European culture.

Birthright Route

Though she's known her Nohrian siblings all her life, Corrin chooses to side with the Hoshidans. Garon’s actions against the Hoshidans were unforgivable, so Corrin must stop her father’s bloodthirsty reign and restore peace across the land. Her aesthetics are pink sakura flowers, white clouds, and Oriental culture. In this verse, she goes by the name Kamui.

Outrealms - Crossovers

Fire Emblem

Awakening

After entering The Outworld Gate, Corrin ends up meeting the Shephards and helps them clear out some “warthogs” (who were actually the invisible Vallite soldiers from her realm). However, Corrin could no longer access the Outworld Gate, leaving her stuck in another world that she was unfamiliar with. With no other options, she joins the Shepherds on their journey, but she must conceal her true identity along the way. Will she ever be able to return to her home?

Heroes

Summoned into the world of Zenith as a “Hero,” Corrin aids Prince Alphonse and Princess Shareena of Askr against the Emblian Empire and other malevolent forces. She also meets a plethora of new and familiar faces along the way as well. Some hailing from her world, others from worlds beyond her own. She even meets alternate versions of herself!

Three Houses

Corrin attends the Officer’s Academy under the name Corrin Kamui Griseau. She is a noble from a foreign continent on the cusp of civil war because of the question of her lineage and her family, fearing for her safety, sent Corrin to the Garreg Mach Monastery. Corrin enjoys her life at the Officer’s academy. She’s fiercely loyal to the Church of Seiros and strongly believes in their teachings. She can be seen in the dorms conversing with other students or in the Garreg Mach Monastery or in the Greenhouse tending to the plants. Despite her easygoing time at the Garreg Mach, Corrin is somewhat homesick and often questions if her siblings are alright. In this verse, she’s not a dragon hybrid, but there are allusions to her dragon self like a stone pendant she wears as a necklace. Corrin also doesn’t possess a crest.

Super Smash Brothers Ultimate

World of Light

After a crushing defeat from Galeem, Corrin was vaporized alongside many of the other Smash Fighters. Trapped in the light, Corrin is held captive by Galeem. Galeem made many copies of the princess with spirits possessing her cloned bodies. After she is freed, she joins the fight to save the other fighters and free the spirits from their puppet bodies. The ultimate battle to balance light and dark begins!

Smash Life

Corrin returns to once again attend the next Super Smash Brothers tournament. Hearing that more newcomers from different worlds will be attending, Corrin prepares herself both physically and mentally. The last tournament was an unexpected turn of events, but she did choose this path and she’s gotten the hang of it now. When she’s not engaged in combat, Corrin can be seen reading, writing, or enjoying a good cup of tea in the garden of the Smash Manor.

Persona 5

Known as Kamui Touma in this verse, she is a half-European, half-Japanese exchange student attending Shujin Academy. Kamui was born into a big wealthy family and all her siblings pampered her excessively; however, her perfect family life fell apart after she learned the truth about her real lineage. Her Arcana is "The Empress" and her persona is a Kirin with a rather unique take based on her dragon form from Fates. As a Phantom Thief, her codename is "Dragon."

Shadow Kamui

Shadow Kamui is a representation of Kamui’s distorted desires, specifically her selfishness and fear of solitude. It’s a Kamui that is very possessive of her family members and is willing to kill anyone that comes between her and her family. Shadow Kamui is manipulative and borderline sadistic with violent tendencies. She’s also far stronger than her original counterpart since she’s embraced her feral draconic side and refuses to hold back.

Kamui’s Palace

Kamui’s palace is a floating castle that resembles Castle Gyges of Valla except with minor changes. The minor shadows that inhabit this castle take the form of the invisible Vallite soldiers and the retainers from Fates. The strong-willed shadows take the form of all of Kamui's family members. They will vehemently protect Kamui at all times. Kamui herself wears her Adrift costume from Heroes with her dragon tail from her Wailing Soul alternate. She also wears a mask that represents Anankos.

*This Corrin also applies to Persona 3 and 4 with a few minor changes.

Modern

For the most part, Corrin is a heiress who lives a pretty spoiled lifestyle thanks to her adopted extended family who are heavily involved in politics. Being sheltered all her life, she has little life experience outside her inner bubble; however, she isn't the stereotypical ignorant and insufferable rich girl. Peppery yes, but she's not a stuck-up princess. She just happens not to understand social cues right away and was raised with high expectations of herself and those around her. She's a student attending a private institution.

Castlevania

This one was based on a group AU. I'm still working on fleshing this one out, but Castlevania!Corrin is essentially a hybrid half-blood who was born to a vampire father and a human mother (similar to Alucard). Corrin is a reformed shrine maiden seeking redemption all while constantly struggling to suppress her vampiric tendencies.

Fate Series

*Mostly Fate/Grand Order-centric

Servant Classes

Saber

A.K.A. The Faithful Princess. An unusual servant summoned from "a land removed from history," she is a princess bound by the cruel clutches of fate. Her history is skewed, with some sources claiming her to be the princess of three different kingdoms and her bloodline being linked to various royal monarchs and even deities. Loyal and determined, she seeks to end the ongoing war waged between her family.

Alter-Ego

A.K.A. The Wailing Soul. With her tainted blood of the fallen silent gods overtaking her body and mind, her violent tendancies reveal themselves in their rawest of forms. If left unattend, she will destroy those around her and herself. She is in a constant struggle to supress that wild and feral side of her, but the more she resists, the more violent she becomes.

Caster

A.K.A. Novice Vacationeer. Seawater and sunlight... what a perfect day on the beach! Although supposed to be on vacation, Corrin is still prepared to engage the enemy at her master's beck and call. When not fighting, you can find her reading a good book about marine life.

Ruler

A.K.A. The Child of Fate. A Hoshidan princess who was raised in Nohr, now the Queen of The Invisible Kingdom of Valla. She had overcome fate's obstacles and took her destiny into her own hands. Battle-hardened, but benevolent. She will seek peace above all but will draw her weapon if she must.

Master

An AU where Corrin is a master who works alongside Chaldea Organization and can summon a servant. 

Extras

Noble Phantasm:
Torrential Roar, The Draconic Rage - Her Final Smash From Smash Bros, now Fate-ified!


Kingdom Hearts

Corrin wakes up in the world of Kingdom Hearts. Her sword has become a keyblade and darkness lurks within her heart…

[A work in progress]

Final Fantasy

TBA

Genderbent!

Male Corrin! Somehow, Corrin been turned into a male. He's similar to his female counterpart, but he just more laid-back and oblivious. Crack-Verse.

Corn!

Name says it all. Corrin's a cob of corn. She interacts through thinking. Crack-Verse.

Wailing Soul

A dark power lurks within Corrin, biding its time for years until he finally clawed his way out. Now with Corrin’s body under his control, Anankos will continue his reign of terror over Valla and soon Nohr and Hoshido. Traces of Corrin are still there, screaming and begging for help, but can she fight these temptations, or will this power end up destroying her?

An AU where Anankos succeeds in his plans and possesses Corrin, basically Grima!Robin. Corrin is essentially a merciless villain in this AU. She’s cold, cruel, and meticulous. She’s manipulative to a fault, acting as this innocent princess and appealing to the emotions of others to further her dark plans.

Twins of Fate

Corrin had a twin brother named Kamui who was one of the Princes of Hoshido. Neither of them was aware of the existence of each other until their swords clashed on the battlefield. Looking for a Male Corrin for this one!

11/20/2020 01:58 PM 

The Dragoness' Tale

[Spoiler warnings for Fire Emblem Fates!]

Corrin is the daughter of Anankos, one of the First Dragons, and Mikoto, the former Valliate Queen’s sister. She also has a younger half-sister named Lilith, self-sired by Anankos. For the first few years of her life, Corrin was raised in Gyges, Valla’s castle, in the Bottomless Canyon. Mikoto fell in love with the human form of Anankos, who was suffering from amnesia and had separated a portion of his soul to prevent his complete degeneration. The two loved each other dearly; however, soon after the birth of his child, Anankos recovered his memories and sent both Mikoto and Corrin away to spare them from his assault on Valla.

Mikoto found her way into Hoshido and fell in love with King Sumeragi. From there, Corrin’s memories begin. To Corrin, she was the daughter of Sumeragi and the middle child of the Hoshidan Royal Family. She lived a calm and tranquil lifestyle until Sumeragi attended a “peace treaty” between King Garon of Nohr. Said treaty turned out to be an ambush that took the life of the Hoshidan king, all while protecting a young Corrin. King Garon then approached the petrified child and would raise her as his own. He took the child and her memories of Hoshido were sealed away.

From then on, Corrin became a princess of Nohr.

Raised in the Northern Fortress of Nohr as both a princess and a prisoner, Corrin had grown accustomed to her life in Nohr with her new siblings (Xander, Camilla, Leo, and Elise). Although she was an “adopted child,” the Nohrian Royal Family treated her like she was their own, so much so that she was often spoiled by her siblings. Corrin was unaware of what was truly happening around the Nohrian kingdom and the turmoil between both Nohr and Hoshido. The most info she would get was through gossip and casual slips of the tongue from guards and her siblings, but other than that, she was oblivious to the world outside the castle walls.

Once she turned 19, King Garon gave Corrin a test to see if she was ready to leave the Northern Fortress. She passed (with the help of her siblings) and Garon allowed Corrin to leave the Northern Fortress. To Corrin, this was an exciting moment for her as she spent the majority of her childhood within the fortress. Garon sent her out on a surveying mission with the sword Ganglari. While surveying the area, things fell apart and Corrin quickly learned about the atrocities being committed and how cruel the world could be. In the heat of the moment, she was subsequently knocked out and taken back to Hoshido, where she was once again reunited with her mother Mikoto (though Corrin couldn’t remember her). Later, she meets her half-siblings (Ryoma, Hinoka, Takumi, and Sakura) and the former Nohrian Princess Azura.

During her time in Hoshido, Corrin began to piece fragments of her sealed away memories, but before Corrin could fully remember, a hooded man appeared and used Ganglari to break the barrier that protected Hoshido. He tried to kill Corrin as well but Mikoto stepped in and sacrificed herself to save Corrin.

It was at that moment where hell broke loose.

Witnessing her mother’s death, Corrin transformed into a feral dragon and raised hell around her. No one could stop her seething rage until Azura sang to her, reverting Corrin back to her human self and at the same time, the divine blade Yato revealed itself.

The sword picked Corrin to be its wielder. The Wheel of Fate was set: she will be the one to change the world, whether she wanted to or not.
 
- Fated Path: Revelations -
 

Now Corrin must make a crucial decision: Will she side with Nohr or Hoshido? Join her adopted siblings she’s known since childhood or join her half-siblings who immediately treated her like family?

Her heart was torn between two families she cared deeply for.

She couldn’t bring herself to choose.

She is deemed a traitor to both sides and is forced to flee. Azura reveals that there is a third kingdom actively manipulating the two other kingdoms and urges Corrin to unite Nohr and Hoshido against the known enemy. Corrin obliges and goes to each of her siblings, asking them to trust her while simultaneously learning what is truly going on and who is really pulling the strings. Once she gathers all her siblings, their retainers, and some other friends along the way, Corrin and the others descend into the Bottomless Canyon to take on the former King of Valla, and ultimately Anankos himself. The battle was long and tumultuous, but they won, just barely though. After defeating Anankos, peace was restored once more to the land. Xander and Ryoma forge a bond between their two kingdoms and cede part of their lands to Corrin to make sure that the memory of Valla is never forgotten. Corrin is crowned as the Queen of Valla and she will do everything in her power to maintain peace between the kingdoms of Valla, Nohr, and Hoshido.

Despite being the new Queen of Valla, Corrin wouldn’t shy away from a bit of adventure every now and then. With the Outrealm Gates opening tears in time and space, Corrin often jumps into these gates (either on purpose or by mistake) and finds herself in various strange worlds with a rather unique assortment of characters she meets along the way. She often documents her encounters in a journal she carries around.

11/20/2020 01:54 PM 

Basic Information

Name : Corrin

Other Names : Kamui (Hoshidan Name), Corinnè (Proper Nohrian Name), Charlissè (Alias)

Titles : Second Princess of Nohr / Second Princess of Hoshido / Princess of Valla / Queen of Valla

Alignment : Neutral Good

Birthday : June 28th

Sign : Cancer

Age : Presumably 19+ (Depends on verse)

Gender : Female

Sexual Orientation : Bisexual (no lean)

Species : Half-Human, Half-Manakete

Eye Color : Red

Hair Color : Platinum Blonde (Sometimes mistaken as silver)

11/20/2020 01:26 PM 

Permissions

Just a list of what you can and can't do to Corrin.

Hugging : Yes, please!

Kissing : On the forehead? Yes. On the cheek? reserved for mutuals. On the lips? Reserved for ship.

Flirting : Fair game. Corrin loves to be complimented and she'll definitely open up more.

Fighting : She'll try to avoid it but otherwise, bring it on! Especially if you have a villain muse!

Injury : Sure. It builds character for Corrin.

Death : Discuss with me first.

Telepathy : Yes, but expect her to question your motives.

Manipulation : Depends. She may be trusting, but she's still suspicious of people's intentions.

Magic : It's Fire Emblem. This has to be a yes.

Fourthwalling : Yes for crack RPs and banter. Depends for serious RPs.

11/20/2020 01:08 PM 

Rules for Thee!

Rules Section because I do have limits and since I've been roleplaying for 6+ years, I do have expectations that must be fulfilled before you can roleplay with me.

This account is mostly panfandom and crossovers. I’ll still interact with Fire Emblem roleplay accounts, but I lean more towards multiverse and crossover roleplays due to the endless possibilities that can take place. I'm looking for serious storylines and fighting roleplays, but I'm not against crack roleplaying or simple banter between our characters.

This account is strictly 18+ (Mostly for violence, language, and possible dark themes). I will not roleplay with any minors. No exceptions. 

Semi-selective. I can be somewhat picky when it comes to who I roleplay with. I reserve the right to decline your request to roleplay if I so choose.

The writer is also literate. I do expect you to have basic reading and writing comprehension when we’re roleplaying. No text talking. I will make exceptions if English isn’t your first language, but please inform me ahead of time.

Despite the dark themes that may borderline into sensual content, lewd-only accounts and erotic starters will be ignored and blocked. Take your horny ass somewhere else, because I’m not having any of it. I will not write smut unless it is earned through serious character chemistry.

I'll reply in a timely fashion to the best of my ability. The weekends are usually the best time for me to send out a reply, but I will do my best to reply as quickly as possible. If it’s taking me a while to get back to you, feel free to holler at me.

I'm open to almost any starters, but I don't respond to one-liners or "bland" starters (Ex.: "Character A bumps into Character B"). You’re going to have to be a bit more creative to catch my attention.

Shipping is fine, but there must be some prior interaction with our characters. The chemistry has to be there as well. Multi-ship. Muses must be eighteen or older, please. My Corrin is nineteen years old or older (depending on the verse). I do not romantically ship Corrin with the Nohrian or Hoshidan siblings. Platonic only.

OC Friendly! Just show me an overview of your character and some time to look it over.

Regarding Fight RPs, I won't fight Mary-Sues or any God-Tier characters. No Godmodding, metagaming, etc. And if you have a villain muse? Hell yes! Don’t hold back and come at me with everything you have! My only limits are sexual violence, but other than that, show me your inner villain!

I write in a semi novella to novella style, but I can adjust if asked. All I ask from you is a bare minimum of 1-2 quality paragraphs. I'd rather have one paragraph that's well written than five that drone on and fails to move the plot along.

All edits are done by me. Please don't use them without my permission. All art belongs to their respective creators.

*More rules are to come if I think of anything else and are subject to change as I see fit.

By commenting down below, you have accepted the terms and I do hope we can roleplay soon!

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