11/10/2023 12:53 PM 

Lore Compendium Vol.I

*This will act as a guide, giving you a little insight into some of the characters, events, locations, etc that could be mentioned in any given storyline. Some information may come off a little vague or be outright omitted for the sake of having twists and turns. Who doesn't like a good twist after all? By reading, things may start to slowly fall into place for you or even perhaps raise more questions that will be answered as I add to it.* 


C h a r a c t e r s


Vanator Arginthardt - In the haunting land of Intunericia, the name Vanator Arginthardt evokes fear and retribution, born from a tragic childhood marred by the merciless slaughter of his parents and the abduction of his sister by a powerful vampire named, Balaur. Taken under the wing of The Sterling Order, an enigmatic organization dedicated to destroying Strigoi, the scarred boy was trained in the art of combat, forging an unrelenting desire for vengeance. Armed with the Nightbane and guided by the memory of his beloved sister, Vanator transformed into a formidable force. However, as he relentlessly hunts for his nemesis, a mission went awry, revealing the bitter irony of fate, and casting him as an outcast among the people. Vanator's journey is one of redemption, with each step leading him closer to confronting Balaur, as he grapples with dark adversaries and embarks on harrowing adventures across Intunericia's foreboding landscapes, weaving an epic tale of personal salvation and the revelations of horrifying truths.

Dorinta Arginthardt - She is the elder sister of Vanator and has always possessed a burning curiosity about the world that existed beyond the boundaries of their small secluded village. Despite her obligations at home, she often slipped away into the surrounding forest, yearning to catch a glimpse of the spirits that were believed to protect their village. However, as she grew older, her health began to inexplicably decline, rendering her largely bedridden and viewed by many as a blemish on the village. Even her own parents treated her as a burden, paying her little attention unless it was absolutely necessary. It was in the face of this adversity that Vanator became fiercely protective of his sister and often looked to her for guidance. However, on the fateful night when both her and Vanator’s village fell under a vicious vampire attack, she was inexplicably abducted by the vampire Balaur and his ruthless cohorts, casting her fate into uncertainty.

Lord Balaur - A mysterious vampire warlord with rumored ties to Tenebris, supposedly one of five "Dragons" who once fought alongside Tenebris. After Tenebris's fall, Balaur disappeared only to reemerge centuries later as the feared "Obsidian Terror." He instills terror, scorching villages and abducting women, driven by a belief that Tenebris's reincarnation resides within his captives. His power encompasses combat prowess, strategic brilliance, and mastery of dark magic, along with forbidden knowledge and communion with dark spirits who inhabit his body. Balaur's actions have far-reaching consequences, notably an assault on Leagan, and his connections to formidable lieutenants make him a target for Vanator, his relentless adversary. 

Kamillius Zmeu - Balaur's first lieutenant and a trusted right-hand figure, shrouds himself in an air of mystery. Donning the attire of a jester and concealing his identity behind a Venetian mask, he is a far cry from a mere jokester. Zmeu is a master of manipulation, wielding control over the shadows, and possesses the unsettling ability to vanish as swiftly as he materializes. It is said he is responsible for the disappearances of young women, mostly children varying from the ages of five and eighteen. His duties often involve orchestrating nocturnal raids on villages and abducting young maidens under the cover of darkness at the behest of his master, Balaur. His motivations for serving Balaur so fervently remain a mystery.

Zaburator - His true name forgotten by time, Zaburator has fully embraced his dark essence, ascending to a self-proclaimed godlike status that instills dread, especially among those dwelling in the harsh terrain of the Carpathorian Peaks. A bearer of a piece of Tenebris’s heart, this monstrous vampire lord exercises ruthless dominion over the snow-covered expanse of the Carpathorian Peaks, serving as the brutal enforcer of Balaur’s “Dragons”. His icy kingdom is perched atop the colossal Jidovi’s Summit, a name bestowed by the local populace. Zaburator's unrelenting thirst for blood and insatiable appetite for violence has rendered him a grotesque creature more akin to a beast than a man. He soars through the Carpathorian Peaks with relentless malevolence, hunting amidst the snow-clad forests and mountains of his realm.

The Duke - The Duke, as he is known, is a disgraced former duke who represents the crime syndicate in the region and carries with him the weight of a mysterious and painful past. He is the owner and proprietor of The Duchess’ Diamond, where he conducts the majority of his business dealings with various scoundrels and criminals. He seeks to maintain a semblance of order in his realm and ensure his organization's rule persists, even if it means bending the rules, but he knows that the vampires' power is beyond his ability to handle it alone. The Duke and Vanator share a complex relationship filled with moments of intrigue, where the Duke’s political maneuvering occasionally places Vanator in precarious situations, testing the warrior's trust and loyalty. Initially, the duo had a professional arrangement, with The Duke hiring Vanator for his skills, but over the course of their journey, they’ve developed a deeper bond built on trust and mutual respect. The Duke's political prowess complements Vanator's combat skills, and they’ve reluctantly become a formidable team, facing not only vampires but other horrors lurking in the darkness.

Valeriu Inimamunte - Originally hailing from the Carpathorian Peaks, Valeriu's commanding presence emerged as a steadfast guardian and guide, particularly for Vanator. His formidable physique, sculpted by years of navigating treacherous terrains and confronting the enigmatic forces dwelling in the darkness, earned him the moniker "Mountainheart." Valeriu's first encounter with Vanator took place shortly after the fall of Leagan, and it was his empathetic heart that led him to the boy. He recognized the depths of Vanator's suffering, as he himself had once weathered a similar storm of sorrow. With unwavering compassion, Valeriu vowed to nurture and mentor the young lad, sculpting him into the capable warrior he has become today.

Frumusete Dragoste - She is the princess of Intunercia and stands as a resolute and proactive leader, unwavering in her determination to accomplish her goals. One evening, witnessed her father's secret meeting with one of Balaur’s Dragons, leading to her brother Maledor's vampiric transformation. Stricken with the painful realization of her brother's lost soul, she sought the aid of Vanator through The Duke to end his curse. Despite Vanator’s response, it is Frumusete who, driven by love and sacrifice, delivers the fatal blow, turning her into a resolute ruler of Intunericia, committed to a just rule, unlike her father. As a result, her allegiance to Vanator is rocky, though she does bear occasional warmth that hints at their enduring bond forged through shared mission and profound sacrifices for the kingdom.

† Maledor Dragoste (The Laughing King) - Maledor Dragoste, the younger sibling of Frumusete, once confined to a fragile existence marked by unwavering laughter, took a dark turn when their father, King Ludovic, made a sinister pact with Lord Balaur. Infused with cursed blood to save his life, Maledor's very essence became consumed by malevolence, transforming him into a sadistic vampire who seized the throne through patricide. He imposed a reign of terror upon Intunericia, mercilessly tormenting his sister and subjecting her and the castle’s staff to unspeakable horrors. Ultimately, it was Frumusete who delivered the decisive blow to end her brother's torment, a heart-wrenching act that shaped her destiny forever.

† King Ludovic Dragoste - The late ruler of Intunericia, met a grisly end when his own son, Maledor, mercilessly drained him of his lifeblood. Throughout his controversial reign, he formed alliances with unsavory characters to maintain power. Desperation plagued him as he sought a worthy heir while watching his beloved son's health deteriorate. In a last-ditch effort for a miracle, he turned to healers and practitioners to no avail. With no options left, he made a fateful pact with Lord Balaur, who, in a dark act, used the cursed blood of tenebris to save the prince's life, but at a harrowing price.

† The Great Voivode - A formidable warrior who answered the call of The Angel of Purity to lead a group of valiant warriors against the encroaching darkness of Tenebris, driven by the loss of his wife and unborn child during a malevolent raid. He founded The Sterling Order, aided by legendary warriors, and triumphed over Tenebris by cleaving her heart from her body, though he met his own fate as her tower crumbled. It is said that his soul was seen ascending to the heavens, cradled in the very arms of Puritas, himself. It is a widely held belief that he now stands as a formidable angel, a staunch guardian and confidant of Dumnezeu, the Supreme Deity. His enduring legacy lives on in the countless knights who continue the order's mission, and he is revered through celebrations and observances, his exemplary life an inspiration to many.

Viciu Voal - The indomitable leader of the Sterling Order, hails from a storied lineage that has shouldered the sacred mantle of Voivode for generations. His family's unwavering dedication to the Order's mission is a legacy unbroken, a torchbearer of devotion passed through the ages. Behind his stern countenance and clad in the shimmering Seraphic Aegis, Viciu harbors profound secrets and hidden depths that defy comprehension. His purity, so pristine, stands as a paradox, for his resplendent armor gleams brighter with every trial, a stark defiance of the natural order. It is a living testament to his unwavering commitment to the cause. Under the piercing azure gaze that marks his striking visage resides a quick temper, forged in the crucible of responsibility that comes with safeguarding the world from malevolence. Viciu's unwavering faith in his own prowess is a byproduct of shouldering the colossal burden of upholding the sacred teachings of The Pure One.

Regina Sulita - An enigmatic woman graced with porcelain-like features and fiery red hair, often trying to blend discreetly within the motley clientele of The Duchess' Diamond. Her fair countenance hints at wisdom well beyond her years, concealed by a cool and collected demeanor. Amidst the often chaotic ambiance of the tavern, she stands out, bearing an ornate spear with a rich family lineage, passed down through generations. Her mastery of the weapon is unmistakable, evoking the moniker "Sulita" due to her unmatched finesse, which implies years of devoted training. Yet, what sets her apart is her peculiar fascination with Vanator. Regina frequently engages him with seemingly trivial questions and conveniently surfaces during opportune moments, leaving an air of intrigue surrounding her presence.

† Radu and Alina Arginthardt - Vanator's father was a skilled hunter and provided food and warm pelts for the village, while his mother was a skilled weaver and seamstress, creating clothing and textiles for their family and others in the community. They were respected members of the village, and their opinions carried weight in matters of importance. Radu was a tall and imposing figure with a stern countenance that rarely showed any emotion, while Alina was a quiet and cold woman whose devotion to the Prophet’s gospel often took priority over anything else. Tragically, both Radu and Alina were brutally murdered at the hands of ravenous vampires on the same night that Leagan was attacked. Vanator witnessed the horrific scene, forever haunting him with grief and a desire for vengeance.

† The Prophet - The origins of The Prophet remain shrouded in mystery, but legend has it that he arrived in the nascent village of Leagan as a herald of the spirits who inhabited the forest. His otherworldly wisdom and power quickly won the trust of the people, and he soon became the revered leader of the community. Despite the occasional skepticism and dissent, The Prophet led the village through prosperous times and dark days alike, his ageless presence and divine gifts inspiring both fear and devotion among his followers. The people of Leagan followed The Prophet's teachings without question, enshrining him as a figurehead of their new way of life. However, when disaster finally struck and the village fell to ruin, The Prophet's fate was sealed along with the others.

Ferit (The Phantom Marquee) - Also known as "The Phantom Marquee," is an opportunistic vampire who has sought sanctuary in the old manor overlooking Somnoros for an indefinite period. He is an imposing figure, tall and gaunt, devoid of any hair, and shrouded in long, tattered, flowing black garments that accentuate his piercing red eyes. His remarkable mastery over the Moroi within his veins empowers him to manipulate shadows with great finesse, often assuming the form of an inky black mist for swift mobility throughout the manor. Ferit sustains his unholy existence by abducting young girls and imprisoning them in a labyrinthine cellar, siphoning their blood to satiate his insatiable thirst. To safeguard the manor's grounds, he commands a monstrous hound from the abyss, serving as an insurmountable obstacle for anyone daring to escape his malevolent grasp.

Bucurie - Bucurie, a young girl from the ill-fated village of Radiant Deschidere, who shares a tragic bond with Vanator. She is the sole survivor of her village, having witnessed the slaughter of her friends and family, although by Vanator's hands instead of vampires. In a dire moment when her village had succumbed to vampirism, Vanator's intervention diverted the attention of Ezechiel, allowing Bucurie to hide. Despite his efforts, Vanator was forced to battle the vampirized villagers, and salvation arrived when sunlight bathed the area, incinerating all the vampires. However, Bucurie couldn't forget the sight of Vanator slaying her friends and family. Even after being taken in by the order, she harbored an unrelenting grudge. She ran away from the safety of the order and made her way to the Carpathorian Peaks, where she was taken in by The People of The Mountains, training not to hunt vampires but to pursue Vanator, driven by her burning desire for vengeance.

† Ezechiel - The leader of Radiant Deschidere was a man of unwavering optimism, and determination, and a paternal figure to Bucurie. Despite the hardships of life in their remote village, this leader inspired hope and held the belief that their settlement could thrive. While not endowed with great wisdom or leadership experience, the leader's charisma and enthusiasm rallied the villagers, instilling in them a sense of purpose and the conviction to overcome their challenges. They worked tirelessly to foster a sense of community and maintain the connection to The Heavens, guiding the village with a vision of prosperity. However, their optimism would prove to be their downfall, as the unrelenting forces of darkness and Vanator's return would tragically bring their dream to an end.

 

D i v i n e  B e i n g s
 

† Tenebris (Angel of Darkness) - The mother of all Strigoi. Pursuing forbidden knowledge, she unknowingly unearthed malevolent spirits known as Moroi, which consumed her soul and replaced it with darkness and bloodlust. She unleashed chaos upon her angelic brethren, corrupting some and offering them newfound power which led to her being cast out of the heavens. Tenebris fell to Mundus Inter, vowing to corrupt Dumnezeu’s mortal children with her tainted blood, disrupting the balance between light and darkness and weakening the Astroforga's hold on Tenebrion. She built a colossal tower among red lilies, corrupting the world of men until the Great Voivoda and the Sterling Order confronted her. He carved out her heart, destroying her and causing her citadel to collapse. The whereabouts of her crystallized remains remain a mystery, with many speculating that Balaur may possess them.

Puritas (Angel of Purity) - Puritas, also known as the Angel of Purity, is the first celestial being to emerge from Dumnezeu's purifying light, a figure of unwavering virtue and divine significance within the Sterling Order. Entrusted by Dumnezeu himself, Puritas embodies the essence of purity and serves as a guiding light for the order's knights in their unrelenting battle against the darkness personified by Tenebris, the Fallen Angel of Darkness. His ethereal presence exudes tranquility and a radiant aura, and his wisdom directs the knights' unwavering commitment to righteousness and their tireless fight against malevolent forces. The legends surrounding Puritas suggest that his divine influence has sanctified the knights' Seraphic Aegis armor, endowing it with the power to discern the purity of its wearer's heart. Puritas's legacy is an indelible part of the Sterling Order's identity, symbolizing their timeless struggle against the forces of darkness and their resolute dedication to upholding purity and combating evil.

Dumnezeu The Radiant Ember - Formerly known as Lumarion, he emerged from the Divintree as the deity of Light, alongside his brother Tenebrion. Disheartened by Tenebrion's dark creations and malevolent rule over humanity in Intunericia, Lumarion chose to descend upon the realm. A cataclysmic clash ensued, reshaping Mundus Inter into a crescent and resulting in Lumarion's victory. He extracted Tenebrion's power, pinning him to a dead star with the Astroforga and transforming it into a blazing sun. From thenceforth, the malevolent were condemned to burn alongside Tenebrion in the sun's fervent embrace, marking the culmination of their celestial conflict and the dawn of Lumarion's reign as Dumnezeu.

Tenebrion The Umbrafather - Tenebrion, often referred to as the Umbrafather, stands as an enigmatic deity whose essence is intricately intertwined with shadows and darkness. Born from the very fabric of obscurity, he created monsters and grotesque beings who terrorized humanity for their own pleasure. In the grand expanse of existence, Tenebrion's enigmatic nature sets him apart as a counterforce to his cosmic sibling, Dumnezeu. This dichotomy ignited a celestial clash between the two, ultimately resulting in the shattering of the realm of Intunericia. During their cosmic clash, Dumnezeu's divine javelin, Astraforga, pierced through the heart of a dormant star, igniting it into a blazing sun, and with its radiant flames, Tenebrion was bound and anchored, forever illuminating the world he once sought to shape.

Bellarius - An enigmatic and eloquent angel renowned for his role as an artisan of war, Bellarius stands as the maker of many formidable creations, including The Shiftblade, Seraphic Aegis, and the famed Astroforga, the very weapon that currently restrains Tenebrion within the realm of Solarael. Despite his penchant for crafting instruments of war, Bellarius openly expressed his disdain for Dumnezeu's descent upon Mundus Inter. In the aftermath of the cosmic conflict, he chose to forsake the heavens, opting for a life among mortals, leaving behind an air of mystery shrouding his fate. Some claim that he roams the diverse landscapes of Mundus Inter, continuing to forge divine artifacts and placing them where only the most deserving warriors may discover them. 

The Great Divinoak - The Divinoak is a celestial oak tree of immense cosmic significance in the mythology of Intunericia. It emerged from the cosmic sea known as Apa Sambetei, symbolizing profound wisdom and power. The tree's presence and its fruits, imbued with the essence of creation, guided the divine beings Lumarion and Tenebrion in shaping the world and creating various life forms. The Divinoak represents the balance of cosmic forces, including light and shadow, and its withering over time serves as a poignant element in the mythos, leaving a lasting legacy in the world it helped bring into existence. However, the tree and its fruits both withered and spoiled upon Lumarion's departure, giving rise to a host of corrupt divine entities.

Moroi - Malevolent entities of great malificence and obscurity, initially dormant until inadvertently awakened by the archangel Tenebris's ill-fated quest for balance. Once unleashed, these insidious spirits seek to consume the souls of those they inhabit, taking control of the afflicted's physical body and transforming them into vampires. Their influence is overpowering, and only individuals with exceptional willpower can resist their possession, retaining control over their body and soul. Moroi inhabit the tainted blood of Tenebris, which they utilize as a conduit to exert their desire to free Tenebrion, perpetuating a reign of terror and plunging humanity into a perpetual state of cataclysm. However, their origins and motives for doing so still remain a mystery.

Muma Padurii - A divine being born from the tainted fruits of The Divinoak, holds a mysterious and potent presence in the heart of the wilds. Revered as a guardian of the wilderness, forests, and the natural world, she embodies the essence of the untamed, nurturing the land she inhabits. Her portrayal varies from a benevolent, protective spirit to a stern and vengeful force, ready to unleash retribution upon those who dare to harm the sacred realms she oversees. Within the beliefs of rural communities, Muma Pădurii symbolizes the deep connection to the land and the intricate balance of nature. As a venerated entity, she wields the power to discipline those who disrupt the harmony of the environment or show disrespect to the sacred forests. Her legacy endures in the hearts and traditions of those who follow her teachings, offering both guidance and a warning against trespassing the delicate equilibrium of the natural world.

† Varcolac - It was a divine being ensnared by the cosmic affliction of lycanthropy, born from the corrupted fruits of the ancient Divinoak, and his sanity eroded by the moon's baleful rays. Varcolac emerged as an embodiment of humanity's inherent duality, possessing the extraordinary capacity to oscillate between human and beastial forms. Its name became synonymous with both intrigue and terror, an integral part of legends concerning shape-shifters, lunar forces, and the eternal conflict between light and shadow. As the ages passed, the delicate equilibrium between its human and bestial nature began to crumble. Varcolac's mind and body could no longer maintain this precarious balance and this gave way to mindless and savage assaults on anything in its path. Somehow, the creature came into contact with Tenebris’s cursed blood and ultimately the power of the moroi was far too much for the creature to bear, resulting in its demise. The Varcolac’s remains decomposed and merged with the earth, its cursed blood sowing the seeds for the tainted Lupinia to grow in its place.

Solomonar - Solomonar, a revered divine spirit, stands as the object of fervent devotion for The Solomonari, a mysterious faction of wizards bound to his teachings. It is whispered through the mists of legend that Solomonar once rode upon a fearsome dragon, wielding the power to summon tempests and storms at his command. This enigmatic figure introduced the mystical arts of elemental magic to Mundus Inter, which ultimately laid the foundation for the establishment of The Solomonari, but in a manner as cryptic as his nature, Solomonar vanished without a trace, leaving his faithful disciples in a perpetual state of bewilderment over his sudden disappearance. Nonetheless, the devoted Solomonari persist in carrying out their sacred duties, as mandated by their revered patron, perpetuating his teachings through generations. It is widely believed that Solomonar yet roams the mortal realm, often shrouded in the humble guise of a beggar swathed in tattered rags. A cautionary tale tells that those who unwittingly wrong this beggar may incur a dire curse: their offspring bearing the indelible mark of the Solomonari, and their land subjected to irrevocable torment by unrelenting rain, thunderstorms, and hail.

† Saint Beaumonte - Saint Beaumonte, also known as "The Father of Vampire Hunting," stands as a revered figure in the annals of history. A renowned warrior hailing from distant lands, he was sought out by The Sterling Order during the dark reign of Tenebris. Saint Beaumonte earned his title by taking the famous Shiftblade of Bellarius and modifying it to his own exacting standards, a weapon tailored for the most effective slaying of Tenebris and her Strigoi. Legend has it that in his final moments on the battlefield, he expressed a unique wish: to have his very bones integrated into the hilt of the blade, an eternal commitment to the relentless fight against the Strigoi, even beyond his own demise. His legacy is held in high esteem by vampire hunters across the realm, yet no one reveres him quite like The People of The Mountains. They continue to wield whips reminiscent of the one he carried in days of old, paying homage to his indomitable spirit and unwavering commitment to the battle against the Strigoi.

Saint Vladislava - Hushed tones refer to him as "The Skewerer", celebrated for his unyielding commitment to protecting the land and its people. Legends recount that he was a formidable warlord who emerged during a tumultuous era when external threats loomed large over the province. He is said to have wielded a great spear gifted to him from the heavens, a symbol of his might, and to have been unrelenting in his defense of his homeland. His actions to deter would-be invaders were severe but effective. The people remember him not only for his merciless tactics but also for his profound sense of justice in safeguarding their way of life. His people stood as unwavering sentinels, shielding his resting place from any would-be defilers, ensuring his undisturbed repose for eternity. It is believed by some that this sacred sanctuary also cradles his legendary spear, a cherished relic of his mighty deeds, though this remains mere speculation.


R a c e s


Humanity - The mortal inhabitants of this realm. These individuals are the sons and daughters of the land, born into a world shrouded in darkness and strife. They are marked by their resilience and determination in the face of ceaseless challenges, as they eke out a meager existence amidst the shadows and cataclysms that define their world. Humanity in Intunericia has a rich cultural and societal tapestry, where legends, myths, and a deep connection to the celestial struggles of their deities shape their lives. They are often characterized by their unwavering hope, their capacity for survival in the most dire of circumstances, and their unyielding spirit in the face of the ever-present cosmic conflict that surrounds them.

Strigoi - "Strigoi" serves as the overarching term for any malevolent creature that has returned from the grave with sinister intentions, first conceived when Tenebris started her war on humanity. These entities encompass a wide range of beings, including the undead, vampires, Moroi, Liches, and other similar entities.
 
Vampires - Vampires are cursed humans who fall under strigoi, driven by an unquenchable thirst for human blood. They possess a formidable array of superhuman abilities, including enhanced strength, speed, agility, heightened senses, and a potent healing factor. Vampires are sterile, unable to reproduce naturally, and their creation usually involves sharing the tainted blood of Tenebris, a process fraught with the peril of dark spirits seeking to consume the host's soul. An alternative method known as the "dark gift" allows for a more controlled transformation, resulting in vampires who maintain some semblance of humanity.  These creatures are a constant menace to mankind, their existence marred by a bleak history of terror.

Varcolaci - "Varcolaci" serves as the all-encompassing term for individuals afflicted by lycanthropy, a curse transmitted through spores from the Lupinia flower or by being bitten by an already infected Varcolaci. This accursed condition compels its victims to undergo monstrous transformations during the full moon, turning them into grotesque wolf-like creatures. Much like their progenitor, The Varcolac, these tormented souls succumb to lunar madness, bound to the moon's influence. They are driven to indiscriminate acts of violence and bloodshed, and a prevailing belief suggests that the longer an individual bears this curse, the more their sanity erodes, ultimately leading to a grotesque and indiscernible amalgamation of flesh and fur. 

Celestials - In the world of Mundus Inter, Celestials are ethereal beings of profound cosmic significance, revered for their role in shaping the realm and creating the Great Divinoak, a celestial oak tree emerging from the cosmic sea, Apa Sambetei. These transcendent entities, which include radiant angels, umbral angels, and fallen angels-turned-demons, act as intermediaries between the celestial and mortal realms, guiding divine beings in shaping the world and its myriad life forms. The Celestials embody cosmic wisdom and serve as beacons of cosmic balance, epitomizing the intricate duality between light and darkness in Intunericia's mythology. Their influence extends beyond the ongoing cosmic struggle, as they
contributed to the very essence of the world they inhabit, underlining their profound role in the world's creation and destiny.

Gods - Gods are supernatural and often divine entities that hold immense power and influence over the cosmos and the lives of mortals. They are typically seen as creators or rulers of the universe, responsible for shaping its fundamental aspects, including natural forces, morality, and the destiny of living beings. Gods are revered and worshipped by their followers, with religious traditions, rituals, and scriptures dedicated to understanding and connecting with them. Gods have served as sources of guidance, morality, and purpose for many cultures and have played central roles in shaping religious, cultural, and societal values. Their attributes and characteristics vary widely across different belief systems, reflecting the diverse ways in which humanity has sought to make sense of the world and its mysteries.

Radiant Angels - Radiant Angels are divine beings that personify the enduring cosmic conflict between light and darkness. Radiant angels, serving Dumnezeu, exude purity and grace, wielding divine power to protect humanity from the oppressive rule of Tenebrion and his children. They are beacons of righteousness, clad in Seraphic Aegis armor, on a relentless quest to vanquish evil. 

Umbral Angels (Demons) - In the world of Mundus Inter, Tenebrion's corrupted angels were once radiant and virtuous celestial beings, serving a noble purpose, yet they fell under his dark influence. Now, these fallen angels bear twisted, grotesque forms, shrouded in shadows, and marked by the scars of their fall from grace. They have become willing agents of darkness, executing Tenebrion's sinister will and sowing chaos and suffering throughout the realm. Endowed with malevolent powers rooted in their celestial origins, they relentlessly spread discord and darkness. Their transformation epitomizes a cosmic betrayal, as they were once aligned with the forces of light but now serve the very darkness they were created to oppose. The presence of these fallen angels-turned-demons adds to the ongoing cosmic conflict in Mundus Inter, representing a direct opposition to the radiant angels and embodying the eternal struggle between light and darkness in the realm.

Divine Spirits - In the mythology of Intunericia, Divine Spirits are ethereal entities of cosmic significance, emanating from the wisdom and power of the Great Divinoak, a celestial oak tree that emerged from the cosmic sea, Apa Sambetei. These spirits serve as intermediaries between the mortal world and celestial forces, guiding the actions of divine beings like angels and demons in shaping the realm and its various life forms. Symbolizing the balance of cosmic forces, including light and shadow, these spirits play a vital role in upholding the world's profound, enigmatic will, leaving a lasting legacy in the mythos. However, their significance is underscored by the withering of the Divinoak and its fruits upon the departure of Lumarion, which led to the emergence of corrupt divine entities.

Uriasi - The Uriasi are an obscure race of legendary giants, Tenebrion's earliest and most favored creations, who have endured through the ages, though their numbers have dwindled over time. For reasons unknown, these formidable beings have embraced a sacred duty, serving as the protectors of the fabled Golden Apples. These mystical fruits are believed to bestow cosmic knowledge and heal any wound or ailment, rendering them highly coveted. The Uriasi dwell in a hidden sanctuary nestled deep within the Carpathorian Peaks, guarding the precious groves where the golden apples thrive. They are both the formidable protectors of these precious treasures and the enigmatic gatekeepers to those who seek the profound wisdom held within. They may seem as though they’re gentle giants but one would be wise not to underestimate their temper.

11/10/2023 12:31 PM 

Lore Compendium Vol.II

Lore Compendium Vol. II


L o c a t i o n s

Mundus Inter - Mundus Inter, the realm of the living, is a central dimension where the lives and destinies of mortals unfold according to the grand design of the divine ones. It encompasses the physical and metaphysical aspects of existence, representing the intricate tapestry of life, from the simplest interactions to the most profound events. This realm hosts a diverse array of beings, each with their own stories and roles in the cosmic drama. Subject to the influences of divine entities and cosmic forces, Mundus Inter is not merely a backdrop for mortal lives but a fundamental part of the cosmic order. Here, the eternal battle between light and darkness, exemplified by Dumnezeu and Tenebrion, shapes the destinies of its inhabitants, with mortal choices holding significance that extends beyond the material realm, making it a world of both wonder and peril.

Mundus Lumea - Dumnezeu's kingdom is a celestial realm of radiant splendor and divine perfection. It is the heavenly domain presided over by Dumnezeu himself. Dumnezeu's kingdom is characterized by its luminous brilliance, bathed in an eternal and pure light, where celestial beings, such as radiant angels, find their sanctuary. In this realm, purity, righteousness, and the forces of light reign supreme, serving as a stark contrast to the darkness and malevolence that plague Mundus Inter. Dumnezeu's kingdom stands as a symbol of divine order, offering hope, guidance, and protection to those who seek solace in its radiant embrace. It represents a sanctuary of resplendent serenity amid the desolation of Mundus Inter.

Mundus Infra - In the world of Intunericia, Mundus Infra serves as the shattered, nightmarish counterpart to Mundus Inter, the surface realm. It is a desolate and sinister underbelly, characterized by a fractured and bleak landscape. This inverted realm is where demons and malevolent entities are imprisoned in eternal torment, mirroring the cosmic struggle between light and darkness. The fractured nature of Mundus Infra further underscores its role as a prison for the wicked and those tainted by malevolence, a place of unending suffering and darkness beneath the surface of Intunericia. It is said that once the souls of the damned fall from Solarael they are sent here.

The Sun (Solarael) - The sun or "Solarael" was a dead star ignited by Dumnezeu’s Astroforga when he permanently pinned Tenebrion to its surface with the very same weapon. Its mass is comprised of souls deemed too wicked for the light, condemned to writhe in its purifying flames until their light has been extinguished. The never-ending flow of souls serves two purposes: it enkindles the sun, illuminating the ever-creeping darkness, and it powers the halo gate to Mundus Lumea. Keeping the sun from going dark is significant, for if the flames were to fade, the remnants of Tenebrion’s dark forces would prevail over mankind.

Intunericia - The continent of Intunericia is a desolate and unforgiving realm within the world of Mundus Inter, where humanity endures a bleak existence amidst a landscape marked by perpetual darkness and unending cataclysms. The realm is characterized by its towering mountains that cast long, oppressive shadows across the land, punctuated by deep chasms and valleys that seem to plunge into an abyss. Storm clouds perpetually shroud the skies, with lightning occasionally illuminating the gloom, creating an eerie and foreboding atmosphere. The people of Intunericia reside in isolated communities nestled within the misty mountains, their homes shielded from the malevolent creatures that roam the plains. It is a place where hope is a rare and fragile commodity, where survival is a daily battle against both the relentless elements and the shadowy forces that haunt the realm, serving as a stark reminder of the cosmic conflict that has shaped Mundus Inter's tragic fate.

Vladislavia - The largest province in Intunericia, it is a land steeped in rich history and enigmatic legends. Its central region, Valea Umbrelor, boasts an abundance of ore deposits, providing a source of the mystical Umbrosidian metal. The province was once fiercely protected by the Matron Saint Vladislava, known for halting external invasions by impaling her enemies on towering pikes that lined the mountain ranges. This grisly deterrent became part of local lore, reinforcing the land's perilous reputation. Vladislavia is also associated with the Matron Saint of Protection, Vladislava, a fearsome warlady who safeguarded her land through just but harsh rule. Her remains are hidden to prevent desecration, and some believe her mighty spear rests with her. With its striking landscapes, dense forests, and the ever-present Strigoi, Vladislavia remains an enigmatic and treacherous province in Intunericia, entwined with legends and untamed beauty.

Valea Umbrelor - Known as "The Valley of Shadows," it is a mysterious and haunting location within the land of Intunericia. Nestled between the Carpathorian Peaks and Vladislavian Mountains, this secluded valley is perpetually cloaked in twilight, with dense, ancient forests and gnarled trees casting eerie shadows. Steeped in myth and legend, Valea Umbrelor is said to be a place where the boundaries between the physical and spirit worlds blur, making it a hub for supernatural occurrences and encounters with otherworldly entities. Inhabitants of this place include mythical creatures, shape-shifters, and restless spirits, serving as manifestations of the shadowy forces that dominate Intunericia. 

Leagan Village - It was a small woodland village steeped in mystery and situated in the province of Valea Umbrelor, The Valley of Shadows. They called it The Cradle due to the dense forest that surrounded and protected it from outsiders who could potentially meddle in their ways. The Leagans were originally devout practitioners of Padurianism before converting to a much more mysterious religion, and they took extra care to keep many of their beliefs secret from prying eyes. Being so removed from the outside world, they had little to no knowledge regarding many facets of life and believed common practices such as sorcery and magic to be blasphemous. However, what the Leagan people lacked, they made up for with their unprecedented proficiency in hunting and craftsmanship. Alas, the village is now nothing more than a pile of ruins after vampires razed it to the ground, leaving the mystery of their ways behind with only one survivor.

Forest of The Emerald Mist - A vast and haunting forest, serves as the final resting place of the once-thriving Leagan Village. The dense canopy of trees cast an unyielding darkness upon the forest floor, creating an eerie and perpetual gloom. Misty tendrils, carrying a spectral green hue, wind their way through the sea of endless trees, giving the forest its evocative name. The forest remains largely untouched by those who dare not intrude, for the remnants of the Leagan traps, and deterrents, act as silent guardians of the village's tragic past. The forest has become the stuff of ghost stories, whispered among the inhabitants of Intunericia, who are haunted by the mysteries and misfortunes of Leagan's history.

Vladislavian Mountains - Situated to the west overlooking Valea Umbrelor, these Mountains derive their name from Saint Vladislava and cradles The Inmunti Monastery, the revered sanctuary of The Sterling Order. It is a beautiful mountain range teeming with an abundance of the region’s natural creatures, both perilous and gentle. Thanks to the unwavering vigilance of the Order, sightings of strigoi and other supernatural beings are scarce, leaving the nesting harpies perched high among the peaks and the rambunctious orcs that occasionally disrupt the winding mountain trails as the primary concerns. In spite of these natural challenges, the Vladislavian Mountains offer a serene respite for those weary of the relentless presence of creatures like the Strigoi and Varcolaci.

Carpathorian Peaks - The Carpathorian Peaks, shrouded in eternal mist, form a realm of both beauty and lurking terrors where daring adventurers and fortune hunters test their mettle against formidable natural forces and enigmatic denizens. These rugged peaks conceal vast reserves of a precious obsidian-like ore beneath their craggy surfaces, a closely guarded secret that has lured many. Among these towering giants reside the Urias, a tribe of imposing giants, while trolls, legendary creatures, traverse the highlands. The enigmatic People of the Mountains have also made these peaks their sanctuary. However, the obsidian is a treacherous prize, fiercely protected by the mountain's inhabitants, who brook no challengers. Alongside this, the jagged and snow-covered terrain, whipped by freezing winds, presents its own dangers to those who venture into this magnificent yet perilous realm.

The Lost Village - The Lost Village is a secluded and awe-inspiring settlement hidden amidst the snow-covered landscape of the Carathorian Peaks. Nestled along the rugged mountainsides, it is a place of remarkable beauty and mystery. The inhabitants of this village, known simply as The People of The Mountains, are known for their reclusive nature, making outsiders rarely welcome within their unique community. The village itself is a spectacle, featuring rudimentary wooden structures that resemble houses, suspended between the peaks of the mountains using ropes, ladders, and bridges. The precarious and ethereal architecture of The Lost Village forms a mesmerizing and otherworldly sight, reflecting the resilience and resourcefulness of its enigmatic residents.

Jidovi’s Summit - Jidovi's Summit, a colossal mountain standing at the heart of the Carpathorian Peaks, takes its name from the first and most venerated of the Uriasi giants. Legend has it that during Dumnezeu's descent to Mundus Inter in his mission to cleanse the world of Tenebrion's offspring, Jidovi utilized powerful Gauntlets to hollow out the mountain, a desperate effort to protect his people. The mountain is believed to harbor the spirit of Jidovi, along with the remaining gauntlet he employed to shield his kin from Dumnezeu's divine wrath. Once a thriving Uriasi stronghold, it fell to Zburator and his clan, forcing the Uriasi to abandon their ancestral home and seek refuge elsewhere in the mountains. Nowadays, the summit serves as the lair for Zburator and his winged followers.

Solurile Insetate - Also known as "The Thirsty Soils," it is an arid plain that undergoes a dramatic transformation with the changing seasons. During the dry season, it lives up to its name, featuring parched and dusty earth under the relentless sun. Water is scarce, and the region seems inhospitable. However, during the rainy season, sudden downpours transform Solurile Însetate into a muddy expanse, creating a temporary but treacherous landscape. This region presents both challenges and opportunities for travelers, testing their endurance and resourcefulness. In the culture of Intunericia, Solurile Însetate symbolizes resilience and adaptability, with its ever-changing nature reflecting the struggles and persistence of its people.

Stramtoare Village - Concealed in a remote and forsaken corner of The Thirsty Soils, stands as the haunting embodiment of desolation and degradation. Its origins are shrouded in the mists of time, possibly a refuge for those fleeing persecution or poverty, yet the passage of years has led to its dire decline. The inhabitants are society's outcasts, a motley assembly of beggars, thieves, and individuals ensnared in criminality. Incestuous families perpetuate cycles of suffering, while even society's pariahs find a haven here. The village's appearance mirrors its grim reality, characterized by dilapidated structures, unpaved, filth-ridden streets, and a suffocating stench of decay. The atmosphere is one of hopelessness, where survival eclipses all else. Leadership emerges through dominance, and breeding cycles of exploitation, while social dynamics are marked by distrust and necessity. Stramtoare Village, a testament to systemic failures, is a nightmarish reminder of the depths of human suffering and moral decay.

Radiant Deschidere - A remote and burgeoning village nestled outside Valea Umbrelor was led by the determined and resolute village chief, Ezechiel. The village's inhabitants, who shared their leader's unyielding spirit, had high hopes of establishing a thriving community in their somewhat challenging environment. However, misfortune struck when an unknown vampire or vampires, during Vanator's absence, turned the villagers into bloodthirsty creatures of the night. When Vanator returned to the village, he was faced with a grim scene – the once-vibrant and hopeful community had been transformed into a horde of vampires. Ezechiel's optimism and resilience couldn't protect his people from this cruel fate, and Vanator had no choice but to deal with the monstrous situation that awaited him upon his return.

Caverna ÎnsetatΔƒ - Also known as The Thirsting Caverns, it is an intricate and shadowy subterranean world within Intunericia. These ancient underground passages, shaped over countless centuries by water and minerals, are a labyrinthine network of winding tunnels and chambers. They have earned their evocative name due to the legends of longing and mystery associated with their depths, which are said to house forgotten artifacts, lost civilizations, and cryptic secrets. The Thirsting Caverns are also known for their treacherous terrain, marked by jagged limestone formations, precipitous drops, and lurking predators, including vampires. Despite their dangers, they hold valuable resources, such as underground springs and mineral deposits, making them both a source of peril and allure for those who dare to explore their enigmatic recesses.

Inmunti Monastery - Nestled within the Vladislavian Mountains, it serves as the sacred heart of the Sterling Order. Originally an emergency refuge for the Vladislavian people, this ancient sanctuary was created to be a haven of faith and martial training. It was here, that the first knights of the order were personally chosen and trained by The Great Voivode to confront the rising darkness that threatened Mundus Inter. The monastery's walls are adorned with murals depicting the heroic battles and sacrifices of these early knights, immortalizing their legacy. The Scriptorium of Light, the monastery's extensive library, houses invaluable texts, including lost prophecies and divine revelations guiding the order. Within its walls, divine artifacts are stored, each bearing a touch of divine essence to empower knights in their battle against the forces of darkness. 

Duchess’ Diamond - Deep within the treacherous terrain of the Forsaken Passage, The Duchess' Diamond, emerges as an unexpected oasis. This tavern, weathered and timeworn, defies the rugged elements, drawing travelers along a winding path filled with laughter, clinking glasses, and clandestine camaraderie. Inside its dimly lit interior, rustic comfort reigns with weathered tables and stools, flickering lanterns, and an array of mismatched mugs. The clientele is a motley mix of low-lifes, bounty hunters, and contract killers, and the atmosphere is charged with an aura of secrecy. The Duke, navigates the volatile dynamics, preserving order amidst an assortment of criminals. The tavern's gritty charm, diverse clientele, and concealed dealings weave a tapestry of hidden motives and concealed intentions, offering a refuge for those walking the fine line between light and shadow.

The Forsaken Passage - A treacherous and uneven road surrounded by perilous cliffs and spindly dead trees, winds its way through the cliffs at the base of The Carpatorian Mountains. The pass is notorious for harboring bandits and highwaymen who lurk among the trees and cliffs, waiting to ambush unsuspecting travelers. With its narrow and winding course, the passage poses a constant threat to those on their way to The Duchess' Diamond, where every twist and turn can lead to encounters with ruthless opportunists who plunder, threaten, and waylay, turning the journey into a perilous test of wits and survival if one doesn’t have a Duke Coin.

Somnoros - Nestled along the rugged coast, the town of Somnoros is a place steeped in mystery and maritime beauty. Its cobblestone streets wind through the heart of the settlement, leading toward the shore where fishing boats sway gently in the embrace of the azure sea. Somnoros is a town defined by its folklore, where tales of sea monsters and ghostly apparitions fill the air. Locals, both superstitious and proud, harbor a deep respect for their coastal heritage, with generations of fishermen casting their nets into the briny depths. However, a looming shadow lingers in the form of the old manor that overlooks the town, for the legend of the Phantom Marquee has haunted the inhabitants for centuries. 

The Phantom Manor - High atop the coastal cliffs of Somnoros stands the old manor, once the residence of a wealthy fish magnate who had amassed his fortune by absorbing local fishing enterprises, leaving a trail of discontent among the townsfolk. Legend spoke of the day when the infuriated populace, their pockets emptied and their patience drained, chose to take justice into their own hands. They sealed the manor's doors and ignited it with the greedy owner still trapped inside, expecting their vengeance to consume the mansion entirely. To their astonishment, the manor stood defiantly the next morning, bearing only minor fire damage and soot on its walls. None dared to cross its threshold, for fear of becoming the next victim of the Phantom Marquee, leaving the manor abandoned and shrouded in an eerie veil. This mysterious incident birthed the centuries-old tale of the Phantom Marquee, a chilling ghost story that would later collide with a horrifying reality as young women mysteriously vanished in the dead of night. 

Balaur’s Castle - Balaur's Castle is a mystery of Intunericia, shrouded in a veil of obscurity. This formidable fortress, shrouded in legends, emerges from the shadows only once in every few centuries, and its elusive presence has confounded scholars and adventurers alike. Yet, those who claim to have witnessed the castle's eerie silhouette cannot agree on its precise location, adding to its mystique. It is widely believed that this enigmatic structure exists neither in the realms of the living nor the dead, with no discernible point of entry or exit, leaving its purpose and the secrets it holds cloaked in the unknown.
 

O r d e r s  a n d  F a c t i o n s
 

The Sterling Order - A revered and enigmatic order, emerged from the depths of history in response to the dire threat posed by Tenebris, the Fallen Angel of Darkness. Guided by the divine wisdom of the Angel of Purity, and under the watchful gaze of Dumnezeu, the order was founded to combat the malevolent influence of Tenebris and protect the world from her shadowy grasp. Nevertheless, veiled by whispers and misconceptions, the order's reputation has become tainted, portraying them as zealous heretics who wield forbidden knowledge. Despite their reputation as formidable warriors, societal skepticism has relegated them to last-resort status, and their hiring is often shrouded in secrecy.

The Heads of Balaur - Also referred to as "The Dragons," this ruling council operates as a tetrarchy established by Balaur, who serves as the sovereign leader of the group. The Tetrarchy is comprised of five of Intunericia's most formidable lords, each with their own unique quality. Each member is entrusted with safeguarding and controlling a fragment of Tenebris's heart, which is said to bestow exceptional dark powers upon them at a price. Every one of these formidable dragons governs a distinct territory within Intunericia, although the exact location of Balaur's domain still remains shrouded in mystery. It is believed that this collective and their coincidental emergence has something to do with the sun going dim.

The Mountain People - The Mountain People are a formidable barbarian culture dwelling amidst the rugged Carpathorian Peaks, organized into distinct clans and tribes each with unique customs and affiliations. Renowned for their unparalleled hunting techniques, they craft whips from durable hides interwoven with steel wires and studded with razor-sharp Umbrosidian shards, a practice handed down from Saint Beumonte. These enigmatic people, whose sustainable lifestyle is attuned to the harsh environment, possess mystical traditions that revere local spirits and deities. Their life is punctuated by unique festivals and celebrations, and they engage in trading relationships with lowland communities for resources they cannot produce in the mountains. Territorial guardians protect sacred sites, and leadership within the tribes is determined by chieftains or respected figures. These resilient mountain inhabitants are known to unite against external threats, and it was they who plucked Burcurie from the brink of despair, adopting the resilient orphan into their ranks.

Solomonari - The Solomonari are legendary figures in the world of Intunericia. They are often depicted as skilled wizards, healers, and herbalists who possess extensive knowledge of the natural world and the secrets of magic. The Solomonari are believed to have the ability to control the elements, heal the frail, predict the future, and communicate with animals and spirits. They are often portrayed as solitary individuals who live in remote areas, such as deep forests or mountains, where they practice their magical arts in seclusion. The Solomonari are respected and sometimes feared for their supernatural powers, and they are known for their distinctive attire, which includes long robes and wide-brimmed hats. However, after witches began to adopt the wide-brimmed hats the Solomonari wore in order to practice their magic freely, the Solomonari were relentlessly persecuted by those who were of The Radiant Faith.
 

R e l i g i o n s
 

Followers of The Radiant Faith - Followers of The Radiant Faith harbor a deep aversion to darkness, both as a symbolic representation and a tangible force. They see darkness as antithetical to their core values of purity, enlightenment, and divine connection to Dumnezeu. This aversion is rooted in their belief that light symbolizes spiritual clarity and balance, whereas darkness represents ignorance and malevolence. The faith's teachings emphasize the pursuit of light in actions and in spiritual development, viewing darkness as a hindrance to these goals. Furthermore, there is a palpable fear that an excess of darkness could upset the cosmic equilibrium, potentially leading to the release of Tenebrion and an era of endless darkness, a prospect they vehemently oppose. 

Padurianism - It is an uncommon form of spiristry that involves the worship of a divine spirit called Muma Pădurii. The religion is widely outlawed and often practiced by small rural communities, where the connection to land and nature is strong. It is widely believed that The People of The Mountains practice her teachings.

Unknown Leagan Faith - The shroud of mystery enveloping Leagan village's religion remains impenetrable, a somber enigma lost to the voracious flames that consumed both its texts and practitioners. Of all the souls once bound to its faith, only Vanator survives, though his allegiance has long since shifted towards The Sterling Order. Whispers and conjectures persist, painting a fragmented portrait of this lost religion. Some posit that its adherents were fervent disciples of a Seraphian creed, staunchly opposed to the practice of sorcery. Instead, they placed their trust in ancient forest spirits for protection and guidance. The terrible fate that befell Leagan is often interpreted as divine retribution, a chilling reminder of the perils that await those who stray from the luminous path of Dumnezeu, a lesson etched in the annals of history.

Purity Doctrine - The religion exclusively practiced by the members of The Sterling Order. This faith is deeply rooted in their fanatical devotion to The Angel of Purity and their commitment to upholding the teachings and ideals propagated by him. The central tenets of the Purity Doctrine revolve around the concepts of light, purity, and the eternal struggle against darkness. It emphasizes the dichotomy between the celestial light of Purity and the corrupting influence of malevolence, symbolized by Tenebris. In adhering to the Purity Doctrine, followers believe that they can be pardoned by Dumnezeu himself for the use of dark magics, as long as such powers are employed to uphold his divine law and maintain the cosmic balance between light and darkness. However, their unwavering commitment to this belief has led the practitioners of the Purity Doctrine to be ostracized by those who follow The Radiant Faith, who perceive them as tainted by darkness.

Followers of The Sanguine Star - It is a highly secretive and fanatical religion in which vampires practice their faith and devotion to the fallen angel Tenebris, often through mass or gradual sacrifice involving mostly human children. Vampires will take control of a (usually small) downtrodden community of humans and convince them to join the religion either through manipulation or intimidation. In return, the vampires will protect those who practice the faith, so long as sacrifices are plentiful. The belief is that they are carrying on Tenebris’s will to free Tenebrion from his imprisonment so that they may bring about an age of endless darkness. To this end, they fervently search for each piece of Tenebris’s heart in the hopes of resurrecting her so she may free Tenebrion from his sun prison.
 

A r t i f a c t s 
 

Witch's Compass - The Witch's Compass, a mysterious stone slate often wielded by witches, serves as a means to locate members of their coven. When held, an irresistible compulsion drives the bearer to unwittingly cut their finger on the fragment's edge. After this initial cut, the fragment is passed to another person, who, too, succumbs to the compulsion, mingling their blood with the stone. This simple act of cutting binds the two individuals by blood, establishing a mystical connection. The true power of the Witch's Compass lies in its capacity to guide one person to another by harnessing the bond formed through their shared blood, acting as a metaphysical beacon. The one who initiated the ritual is instinctively drawn to the other, as the compass, imbued with a mystical sense of direction, guides them unerringly to their blood-bound counterpart, thus serving as a conduit for their mystical link, and a guide that transcends physical limitations.

Shiftblade - The revered weapons of The Sterling Order, stand as divine masterpieces meticulously created by the skilled angelic artisan, Bellarius. Forged with celestial precision, these blessed arms are forged from precious argent silver and quenched in the waters of Apa Sambetei. Their most distinctive attribute is their remarkable shape-shifting ability, allowing them to adapt to the desires of their wielders, seamlessly transforming between forms such as longswords, rapiers, greatswords, and more. This extraordinary versatility makes them indispensable tools in the eternal battle against the Strigoi. While the enigmatic mechanism governing their form-shifting prowess remains a subject of fascination and debate among human scholars and artisans, the true craftsmanship behind these divine weapons transcends human comprehension, bearing testament to the ethereal artistry of Bellarius.

Nightbane - This remarkable Shiftblade, celebrated for its unparalleled craftsmanship, once belonged to Saint Beaumonte, a warrior from a distant land. Forged from the rarest argint silver and infused with the sacred ashes of saints, it began as a prototype designed to vanquish Tenebris's progeny. What set it apart was its mysterious ability to transform into a whip-like weapon, a trait that remained an enigma until Vanator, captivated by its allure, embarked on an unwavering quest to master its unpredictable form. Thus, Nightbane became his constant companion, signifying both his unparalleled skill and the countless drops of vampire blood it absorbed. A legend surrounds the blade, claiming that after Saint Beaumonte's fall in battle, he wished to have his bones integrated into the hilt, allowing his spirit to continue the fight. This belief has rendered the weapon a feared and revered artifact, with many hesitant to wield it, attributing it to the spirit of the saint himself.

Seraphic Aegis - The Seraphic Aegis, a sacred masterpiece meticulously crafted by the celestial artisan Bellarius and blessed by the Angel of Purity, stands as the revered plate armor of The Sterling Order. Primarily forged from iron and adorned with argint silver flakes from the heart of the dormant star Stella Luminis, this resplendent armor reflects the wearer's inner purity in its signature shimmer. Covering Vanator from head to toe, the Seraphic Aegis boasts an ornate animal themed helmets, sometimes with a decorative mane of white horsehair, symbolizing both purity and esteemed status. Beyond its physical protection, the armor possesses a divine enchantment that mirrors the wearer's personality; tarnishing with misguided actions, it becomes an unbearable weight, a constant reminder of the consequences of straying from the righteous path. For members of The Sterling Order, the Seraphic Aegis is not just armor but a companion reflecting the complex narrative of a knight torn between purity and the pursuit of justice against the forces of darkness.

Jidovi’s Gauntlet - Jidovi’s Gauntlet, a remarkable creation forged from the mysterious Umbrosidian ore hidden within the Corpathorian Peaks. Its clawed fingertips possess the extraordinary capability to effortlessly carve through rock that would be impenetrable otherwise, rendering it an invaluable tool for navigating the rugged landscapes of Intunericia. Legends surrounding this gauntlet suggest it played a vital role in excavating a sanctuary deep within the colossal mountain, later known as Jidovi's Summit. What sets this gauntlet apart is its apparent ability to absorb light and employ it as a weapon against those who tread the radiant path. However, questions persist about its untapped potential, including speculation regarding its possible use in countering the abilities of those aligned with the path of darkness. The mystery deepens as some suspect the gauntlet's origins, with storied claims that it may have been supplied to Jidovi by a mysterious benefactor.

Tenebris Heart Fragments - Following the vanquishing of Tenebris, the remnants of her crystalized heart were retrieved and shattered into numerous fragments, a strategy devised to ensure the containment of her dark power. These shattered remnants, each infused with her sinister essence, were entrusted to capable warriors who safeguarded them in utmost secrecy, transporting them to concealed locations throughout the realm. In a solemn pact, those entrusted with this heavy burden vowed to take the secret of the fragments' hiding places with them to the grave. The enigmatic whereabouts of these fragments have endured as an unsolved mystery, although not for lack of trying. Creatures of darkness and the offspring of Tenebris relentlessly seek the fragments, for they possess the potential to bestow those who harness their inconceivable power. However, this boon is also a bane, as wielding a fragment can trigger horrific and grotesque transformations in order to compensate for the influx of darkness coursing through one's veins. Consequently, the possession of a fragment leaves individuals both eager and apprehensive to invoke its power, a desperate measure recommended only by the most prudent of bearers.
 

M y t h s,  L e g e n d s,  and L o r e

Heart of Tenebris - The complete Heart of Tenebris is a malevolent artifact that once resided within the chest cavity of Tenebris, the Angel of Darkness who wrought chaos and corruption upon Mundus Inter. During her reign of terror, the heart symbolized her source of power and malevolence, a harbinger of corruption and destruction. However, Tenebris's malevolent influence extended too far, and she was confronted by the valiant Great Voivoda and the Sterling Order, a group of noble warriors. In a climactic battle, the Voivoda cleaved Tenebris's heart from her body, defeating her and causing her citadel to crumble. As the legend goes, the Heart of Tenebris was shattered into fragments, scattered across the world to prevent their dark power from falling into the wrong hands for combining them together and placing the heart within Tenebris’s cadaver would resurrect her.

Artifacts - Often divine, artifacts are fervently sought-after items that can grant those who wield them, extraordinary abilities and powers. Some artifacts can serve as utility items, aiding those who use them in exploration, such as walking on water, phasing through walls, or even locating items of immense importance. They are rare and often hidden in places that would require one of immense courage to track and obtain, guarded by spirits, puzzling obstacles or even monsters specifically charged with keeping them out of the wrong hands. If one would be so lucky, they’ve even been found on the shelves of oblivious shopkeepers and the huts of frugal witches. Be warned though, they aren’t cheap and will cost an interested buyer a fortune.

† Jidovi - Jidovi holds a remarkable distinction as not only a revered legend but also Tenebrion's inaugural creation, a fact that distinguishes him prominently in the chronicles of the Mundus Inter. In the face of Dumnezeu's descent upon Mundus Inter, Jidovi displayed unparalleled valor by carving the heart of Jidovi's Summit with the claws of a pair of mystical gauntlets gifted to him by a mysterious benefactor, a selfless act aimed at shielding his brethren from Dumnezeu's impending wrath. His ethereal spirit is believed to linger within the mountain's cavernous recesses, diligently safeguarding his tomb and the very gauntlets that facilitated his heroic deed. However, only ancient stories from ages long past lay claim to his existence, leading many to speculate he was merely a legend of folklore crafted by The Uriasi.

The Astraforga - A colossal celestial javelin, forged by the reluctant efforts Bellarius at the behest of Dumnezeu, serves as the ultimate weapon against Tenebrion's dominion over Mundus Inter. This divine artifact transcends mere physicality, symbolizing Dumnezeu's cosmic power and purpose, crafted from the essence of a billion stars. Its radiance mirrors its divine creator, holding the extraordinary ability to awaken dormant stars throughout the cosmos with but a touch, breathing vibrant life into the celestial realm. During the epic confrontation between Lumarion and Tenebrion, the Astraforga played a pivotal role, anchoring Tenebrion to a dormant star and transforming it into a radiant sun, now a portal to Dumnezeu's sacred domain. Yet, Dumnezeu remained unaware of the Astraforga's caveat—it drew power directly from the scales of balance, relying on the faith and goodness residing within the hearts of humankind.

Stella Luminis - The brilliance of Stella Luminis outshone all other stars in the cosmos, its radiant purity a beacon of unparalleled luminance. Its natural inclination to repel darkness made it a celestial marvel that attracted Dumnezeu's attention. He harnessed the essence of this extraordinary star, extracting its purity to fashion the first of his Radiant Angels. However, when the war against Tenebrion occurred, the star was stripped of its precious metals in order to produce arms for the invasion of Mundus Inter. What remnants were left of this once-lustrous star were used as the final weapon against Tenebrion, sent crashing into the planet and causing a mass extinction event that bathed the realm in purifying light. The remnants of the star bled into the now crescent-shaped earth, solidifying and becoming silver ore veins bereft of the star’s celestial qualities.

Argint Silver - A mysterious and invaluable substance that was tirelessly extracted from the very heart of a dormant star. The rare celestial metal was meticulously forged into weapons and equipment of great significance, including the legendary Shiftblades and the iconic Seraphic Aegis, which would become the stalwart tools of The Sterling Order in their ceaseless battle against Tenebris and her Strigoi. This ethereal alloy represents the purest form of silver, untouched by darkness, and brimming with the divine purity that mirrors the essence of Puritas. As a result, it becomes an exceedingly coveted substance, especially among those who yearn for a shield against the malevolent Strigoi. The remnants of this star could be found in ore veins deep beneath the rock, primarily where Stella Luminis collided with the planet.

Umbrosidian - The origin of this unique material traces back to the very creation of The Carpatorian Peaks. When Tenebrion, was hard at work shaping the mountains, he accidentally cut his palm on the peak that would later become Jidovi’s summit, his divine blood flowing down the mountain's many cliffs and crags. Over eons, this otherworldly blood congealed and solidified into the substance known as Umbrosidian, hidden beneath the ice-covered surface of the mountain. This nearly indestructible material is beholden only to Jidovi's domain and carries with it the power to nullify dark forces and harness light as an energy source, making it a coveted prize for mystics and alchemists alike. Its enigmatic nature allows it to self-repair over time, a phenomenon that defies explanation. The Uriasi people, who zealously guarded Umbrosidian, harnessed its divine properties, crafting ever-luminous lanterns and the formidable gauntlets wielded by Jidovi.

Vampirism - Vampirism, also referred to as Sanguine Fever, is a transformative process initiated when one becomes infected by the Moroi, malevolent entities originating from the divine blood of Tenebris. This affliction gives rise to vampires, individuals driven by an insatiable thirst for human blood. Upon infection, a fierce struggle for the victim's soul unfolds, often leading to one of two outcomes: the Moroi either consume the soul, seizing control of the host's body or discard it to the void, taking command of the body themselves. However, individuals with the resilience and willpower to preserve their souls retain the upper hand, maintaining control over the Moroi inhabiting their bodies. Those afflicted by vampirism acquire superhuman abilities, including enhanced strength, speed, agility, heightened senses, and a potent healing factor. This transformation is accompanied by what is known as a "dark gift," bestowing the individual with unique powers or attributes, making them formidable beings in their own right. 

Lupinia Moroi - It is a flower that grew from the decomposing remains of The Varcolac, which had been infected with the blood of Tenebris. The blood mixed with the soil, tainting the seeds that sprouted the accursed flower. It has an alluring deep crimson hue that hides the flower’s more sinister secret waiting just beyond its furled petals. If bathed in the moonlight, the flower’s petals unfurl to reveal a captivating display of deep purple coloration right before dispersing spores that carry the dreaded affliction known as Lycanthropy. Once inhaled, the infected spores will begin to release this more volatile variant of the Moroi into the host’s body, and by the next full moon, the host will become Varcolaci. This malevolent flower is famously known for growing on battlefields, having no need for water but for blood in order to thrive.

Lycanthropy - Also known as Lunar Madness, originally it was an affliction thought only to infect those born from the fruits of The Divinoak, but somehow the Moroi altered the affliction to also infect humanity. The affliction is caused by either inhaling spores from Lupinia or being bitten by another who has already been infected. When infected, a volatile variant of the Moroi is introduced into the host's body. Over the course of the lunar cycle, the infected individual undergoes a horrific transformation, turning into either a werewolf or lycan driven by a compulsion for indiscriminate violence and bloodshed. The curse erodes the individual's sanity with each transformation, ultimately leading to a grotesque fusion of flesh and fur. However, this terrible fate can be halted so long as the afflicted feed only on wildlife and not human flesh, a compulsion that will be nearly impossible to break.

08/29/2022 03:42 PM 

Character Sheet (Vanator)

- G E N E R A L  I N F O R M A T I O N -

Name:  Vanator Arginthardt

Nickname: Van, Vanny, Frumos, Slashface, The Cruel Hunter, Bloodhound

Gender: Male

Race: Human

Age: ???

Class: Ranger

Place of Birth: Leagan Village (Destroyed)

Mother: Alina Arginthardt (Deceased)

Father: Radu Arginthardt (Deceased)

Sister: Dorinta Arginthardt (Presumed alive)

Nemesis: Balaur

Affiliation: The Sterling Order (Excommunicated), Bloodhound Company 

Voice Actor: (David Hayter) Sample - https://youtu.be/RBp19AwB1Pg?t=39
 

- A P P E A R A N C E -

Height: 6’0”

Weight: 170 lbs

Hair: It is a wild and unkempt mane of black hair, cascading down to his shoulders. Interwoven within the deep black strands are subtle streaks of gray, signifying the weight of his experiences and the passage of time. 

Skin: Fair-skinned and pale.

Distinguishing marks: Vanator bears four prominent facial scars, a testament to a traumatic encounter during his youth. The most distinctive of these scars runs across his right eye, rendering it permanently blind. This grievous injury was inflicted upon him by Balaur, a ruthless vampire, whose savage claws left an indelible mark upon his face and a chilling memory etched into his soul. These scars are what resulted in the nickname “Slash Face”. Additionally, Vanator's body is inked head to toe in intricate wards and sigils, serving as both a testament to his dedication and a protective barrier against the forces of darkness that he faces.

Eyes: His right eye, the one which was rendered blind, is a haunting gray. The eye remains closed and scarred, serving as a constant reminder of the price he paid for his failure to save Dorinta. In contrast, his left eye is a piercing and pale blue, like a shard of ice. It exudes an intensity that reflects his unwavering determination in his mission. It's an eye that tells a story of resilience and commitment, unswayed by the hardships he's endured.

Build: Vanator, though tall and slender, has undergone a transformative physical evolution due to the enduring weight of his Seraphic Aegis armor. The perpetual burden of this sacred plate has sculpted his body into a formidable and imposing force. He has now taken on a more muscular build, a testament to the relentless training and unwavering commitment required to bear the weight of the heavy armor.

Clothing: Vanator is never seen without his Seraphic Aegis, a sacred suit of armor personally blessed by The Angel of Purity himself. This armor, a reflection of the purity within one's heart, is a constant companion, though, in Vanator's case, it bears the heavy weight of tarnish due to his strong desire to exact vengeance, rather than absolve. It's a part of him that he never sheds, a symbol of his order’s commitment to the destruction of Strigoi. Equally inseparable from his identity is the ornate helmet he uses to conceal his features. The helmet is a depiction of a hound, adorned with a decorative mane of white horsehair, a symbol of both purity and of his status within The Sterling Order.


- P E R S O N A L I T Y -

Temperament: Vanator is a man of few words and intense focus, unable to easily connect with others or understand social norms. His unwavering commitment to eradicating vampires sets him apart, driven by both a desire to prevent the horrors he witnessed in his village from happening to others and a thirst for vengeance against the creatures who destroyed his home and family.

Despite his single-minded pursuit, Vanator possesses an unexpected depth of compassion, often overlooked due to his intense demeanor and less-than-desirable past. He is capable of engaging in conversation with those around him, even if the topic doesn't particularly interest him, and values the safety of his allies and fellow townspeople above his obsession with vampire slaying. This was demonstrated when he took the time to train a village of hunters and farmers on how to better defend themselves against an emerging vampire threat.

In the face of danger, Vanator's determination and fearlessness are unmatched, often placing himself in harm's way to eliminate as many vampires as possible. While his methods may be seen as ruthless, his end goal is rooted in protecting others from the same fate as his village. Despite his flaws, Vanator is a multifaceted individual with a complex past and an unwavering commitment to his cause.

Moral/Ethical Beliefs: Although it might not seem like it, Vanator is a man of high moral principles, and he tries his best to avoid conflict whenever possible. However, when he comes across vampires or any of their kind, he becomes an unyielding force, striking them down with brutal efficiency, regardless of whether they are friendly or not. He takes great pleasure in hunting and killing these creatures, which has earned him the nicknames "The Cruel Hunter and Bloodhound" in some parts of the land. Nevertheless, there have been few times when he has felt compassion for his targets, although he always fulfills his duties in the end.

Religious Beliefs: Vanator's religious beliefs are heavily influenced by the Sterling Order's teachings, which revolve around the worship of Purus, The Angel of Purity. Vanator is a devout believer and takes his faith very seriously. He believes that it is his duty to fight against the forces of darkness in the name of Purus, and he is willing to do whatever it takes to fulfill this duty. 

Political stance: As an individual focused on fighting the forces of darkness and protecting innocent lives from harm, Vanator does not have a strong political stance. However, if pressed on the matter, he may lean towards a more authoritarian or conservative ideology that prioritizes law and order, as these values align with his duty to protect the innocent and uphold the will of his order's deity.

Hobbies: Vanator's hobbies reflect his solitary and focused nature, often revolving around skills and activities that enhance his abilities as a vampire hunter. Some of his hobbies include:

1. Hunting: Vanator finds solace in hunting wild game, a skill he learned from his childhood in Leagan Village. It provides him with a sense of connection to his past and helps him stay sharp and agile.

2. Meditation: Meditation serves as a form of mental training and relaxation for Vanator. It helps him clear his mind, focus his thoughts, and maintain his discipline.

3. Tending to Muzzlesteeds: Vanator takes meticulous care of the muzzlesteeds that pull his carriage, ensuring they are well-fed, groomed, and ready for travel. This task provides him with a sense of responsibility and a connection to the animals.

4. Maintaining Equipment: As a vampire hunter, Vanator places great importance on the upkeep of his weapons and armor. He habitually cleans, sharpens, and repairs his gear to ensure it's always in optimal condition.

5. Carriage Racing: Vanator was once an avid carriage racer, having found a healthier outlet for his anger but his unending desire for vengeance eventually called him back into the fray. He still enjoys a good carriage race to this day.

These hobbies not only contribute to Vanator's physical and mental well-being but also align with his single-minded dedication to his mission as a vampire hunter.

Quirks/Essentricities: Vanator has developed several habits over the course of his life and experiences. 

Some of his notable habits include:

1. Brooding: Vanator tends to brood and dwell on his past, especially the loss of his family and the destruction of his village. He often finds himself lost in thought, replaying memories and contemplating his purpose.

2. Bluntness: Vanator is not known for his social graces. He can come across as blunt and direct in his interactions, which may be perceived as rudeness by some. He values efficiency over pleasantries, and this can rub people the wrong way.

3. Impatience: Due to his strong sense of purpose, Vanator can be impatient with those who don't share his dedication or work at his pace. He expects quick results and can become frustrated when things don't progress as rapidly as he would like.

4. Talking to Himself: When Vanator is deep in thought or strategizing, he has a tendency to mutter or talk to himself. This habit can be disconcerting to those around him, as they may not always understand the context of his conversations.

5. Superstitious beliefs: Vanator, possessing extensive knowledge of forbidden arts, harbors a peculiar assortment of superstitions, often regarded as quaint or odd by those less versed in the arcane. These idiosyncratic beliefs include seemingly mundane actions like being cautious when spilling salt or refraining from whistling during the nighttime hours.

6. Cooking Ineptitude: Ironically, Vanator struggles with the inability to cook or prepare food and as such, is forced to subsist on simple pre-made meals. Attempting to eat a cooked meal from Vanator’s campfire is equivalent to indulging one’s self in burnt shoe leather.

Likes: Learning new skills and trades is invaluable to Vanator. He is always eager to be taught something new, particularly if it aids him in his pursuits. It is because of this that Vanator has a vast skill set acquired over a lengthy career that requires him to travel and thankfully meet interesting people who can be a well of knowledge.

Dislikes: Aside from the obvious, Vanator cannot stand when something or someone stands in his way. Even if it’s a personal weakness, Vanator will not allow it to stop him and will overcome it. He’s even gone as far as to attempt to amputate his own arm whilst pinned down by rubble, despite his comrades actively trying to free him.

Fears: Vanator has a deep-seated fear of failure and of not living up to the expectations of his mentor. He also fears that he will not be able to protect those he cares about, particularly after the abduction of his sister. Additionally, Vanator has a fear of showing his face, stemming from years of torment by other children he grew up alongside.

Strengths: Vanator's strengths include his skill and proficiency in combat, particularly in hunting and killing vampires and other supernatural creatures. He is also highly disciplined, dedicated to his duties and beliefs, and possesses a strong sense of justice. He is physically strong and capable, with excellent endurance and agility, and is able to adapt quickly to new situations. Additionally, he has a strong moral compass and a deep sense of empathy for those who share a similar pain, which allows him to understand and connect with others on a deeper level.

Weaknesses: Vanator's weakness could be his excessive and indiscriminate hatred towards vampires and their ilk. His strong emotional reactions towards them could cloud his judgment and lead him into situations where he may not be able to make rational decisions. Additionally, his lack of trust in others, stemming from his early life experiences, makes it difficult for him to form close relationships and work effectively with others. Vanator also grapples with persistent, intensifying visions of his sister. These haunting apparitions have an uncanny knack for appearing at the most inopportune moments, disrupting his focus during battles or critical tasks. Beyond their inconvenient timing, these visions exact an emotional toll, unearthing painful memories that cast a shadow over his psyche.

Short-term goals: Hone his skills and ultimately become powerful enough to destroy the vampire known as Balaur.

Long-term goals: Vanator's long-term goal is to rid the world of all forms of dark creatures, particularly vampires and their ilk so that innocent people can live without fear. He also aims to find redemption in the eyes of the Sterling Order and uphold its principles. In addition, he hopes to find a way to reunite with his sister or at least to bring closure to his past and come to terms with her loss.

Occupation: Vanator, is a prominent member of The Sterling Order, a specialized faction dedicated to the relentless pursuit and eradication of monsters known collectively as Strigoi. His unique role combined the titles of both inquisitor and executioner, charged him with the sacred duty of upholding The Order's core principles. Yet, in the clandestine exchanges of those in need, he has earned a formidable reputation as a seasoned vampire hunter, discreetly available for hire. This unofficial vocation, disapproved by The Order's venerable leaders, emerged from Vanator's personal quest to confront the enigmatic and elusive Balaur.
 

- S K I L L S -

Vanator is a formidable combatant, highly skilled in various forms of combat, both armed and unarmed. His combat skills are a crucial aspect of his character, honed through years of training and experience as a vampire hunter. Here's a breakdown of his combat skills:

1. Weapon Proficiency: Vanator is proficient in using a wide range of weapons, including swords, axes, spears, and more. His weapon of choice, however, is the Shiftblade called Nightbane. It is unique as this weapon can shift from its rigid shape to a more unprecedented flexible whip-like shape to suit different combat situations, making Vanator a versatile and unpredictable fighter.

2. Archery and Marksmanship: He is skilled in archery and marksmanship, which allows him to engage enemies from a distance with precision. He often carries crossbows and bows for long-range encounters or ambushes.

3. Combat Tactics: Vanator is a strategic thinker and employs combat tactics effectively. He can assess the battlefield quickly and make decisions on the fly, adapting to changing circumstances.

4. Survival Skills: His survival skills, including hunting and tracking, are top-notch. These skills are essential for tracking vampires and surviving in various terrains, especially during long hunts.

5. Unarmed Combat: Even without weapons, Vanator is a formidable opponent. He has undergone training in hand-to-hand combat, allowing him to hold his own in close-quarter confrontations.

6. Magic Skills: Vanator possesses knowledge of both dark and holy magics, which he uses to enhance his combat abilities. These spells can range from offensive magic to protective wards, allowing him to face supernatural threats with confidence.

7. Espionage Skills: As a vampire hunter, Vanator often needs to infiltrate vampire nests and gather information covertly. His espionage skills, which include stealth, lockpicking, and infiltration, help him achieve his objectives.

8. Leadership: Vanator has shown leadership qualities, particularly when training others or commanding Bloodhound Company. He can organize and lead a group effectively in the heat of battle if necessary.

9. Interrogation and Investigation: He is skilled in interrogating captured vampires or gathering information about their activities. His analytical mind allows him to piece together clues and make connections during investigations.

10. Riding: Vanator is proficient in horseback riding, which is useful for quick travel between locations and during hunts.

 

Secrets: Vanator harbors several secrets, some of which are deeply personal, while others are related to his role as a vampire hunter and member of the Sterling Order. Here are some of his secrets:

1. Visions of His Sister: One of Vanator's most closely guarded secrets is his persistent, intensifying visions of his sister, Dorinta. These haunting apparitions have an uncanny knack for appearing at the most inopportune moments, disrupting his focus during battles or critical tasks. Beyond their inconvenient timing, these visions exact an emotional toll, unearthing painful memories that cast a shadow over his psyche. He has not shared these visions with anyone and struggles to understand their significance.

2. Forbidden Knowledge: As a member of the Sterling Order, Vanator has access to sensitive information related to the Order's activities. This includes knowledge of the Order's covert operations, its political allies and adversaries, and its long-term goals. He keeps this information close to his chest and is cautious about sharing it with outsiders, even his closest allies.

3. His True Feelings: Despite his reputation as a ruthless vampire hunter, Vanator possesses an unexpected depth of compassion and empathy, particularly for those who have suffered losses similar to his own. He has moments of doubt and internal conflict about the morality of his actions, especially when faced with the prospect of harming others, even if they are indirectly connected to vampires. These inner struggles are rarely shared with others, as they might perceive it as a sign of weakness.

4. Identity and Scars: While his physical appearance, particularly his face and the scars that mar it, is well-known to others, the true extent of the emotional and psychological trauma associated with his disfigurement is a secret he guards fiercely. He rarely removes his helmet, concealing his features and shrouding his past in secrecy. The origins of his scars and the circumstances surrounding the attack on his village remain deeply personal and largely unknown.

5. The Pursuit of Balaur: Vanator's unrelenting obsession with hunting down and destroying the vampire known as Balaur is a deeply personal mission. He rarely discusses his motivations or the significance of this particular vampire, even with fellow vampire hunters. This intense focus on a single target sets him apart within the Order and is driven by his desire for vengeance against the creature that destroyed his village and family.


- W E A P O N S and G E A R -

1. Seraphic Aegis: This is a full set of plate armor that covers him from head to toe. The armor is made primarily from iron but has argint silver flakes scattered throughout the metal, giving it a signature shimmer. It is said that the armor is enchanted with divine power and mirrors its wearer's personality, tarnishing as one becomes more misguided, making it heavier and unbearable weight upon one’s shoulders. 

2. Vanator's helmet, a testament to his allegiance with the angel of purity, serves a multifaceted purpose beyond mere protection. Crafted with enchantments, its primary function is to shroud not only the facial scars adorning Vanator's countenance but his entire identity. This precaution is vital as members of The Sterling Order are potential targets, their loved ones vulnerable by association. The helmet's design goes beyond mere concealment; it serves as a protective barrier against the blinding brilliance of Purus, the angel of purity. Sterling Crusaders, donned in these enchanted helmets, can gaze upon Purus's radiant visage without fear of losing their sight. Moreover, the helmet incorporates a unique protective seal encircling the head's entry point. This seal not only fortifies the helmet's attachment to the wearer but renders it impossible to remove. This additional layer of security ensures that Vanator's identity remains an impenetrable secret, safeguarding him against potential threats in his perilous pursuit of supernatural adversaries.

3. Nightbane: Nightbane is a revered weapon, celebrated for its exceptional craftsmanship and its profound connection to the legendary vampire hunter Saint Beaumonte. This celestial blade, forged from rare celestial silver, quenched in holy water, and infused with the ashes of saints, is known for its purity and power. What makes Nightbane exceptional is its unique ability to transform into a whip-like weapon, a feature that was later mastered by Vanator himself. The weapon's cross-shaped hilt is believed to contain the bones of Saint Beaumonte, allowing his spirit to continue the fight against vampires even after his demise. This has led to the belief that Nightbane is haunted by the saint's spirit, enhancing its aura of reverence and deterrence for potential users.

4. Substitutional Weaponry: Vanator carries a variety of weaponry, including crossbows, throwing daggers, smoke bombs, and more. These tools are essential for his combat versatility.

5. Holy Symbol: He has a silver Symbol of Dumnezeu, which helps him channel divine powers and is an important symbol of his faith and affiliation with the Sterling Order.

6. Torture Devices: These are used mainly for interrogations and investigations, demonstrating Vanator's commitment to extracting information from enemies of the Order.

7. Tools of the Trade: Vanator is equipped with various tools used for espionage and infiltration, such as lockpicks, grappling hooks, and NoctiVis, which aids him in navigating the darkness during nighttime operations. He will always have at least one or two of these tools.

8. Witch’s Compass: It is a necklace made from a mysterious stone slate fragment, often wielded by witches as a means of being able to find members of their coven. It was given to him by Dorinta the evening before her abduction. He has a fierce attachment to the object and can sometimes be caught muttering to it in his most private moments, a catalyst for the relentless ridicule he faces even today. It is Vanator’s belief that it is guiding him to Dorinta, but at what cost?

9. Sightglass Mirror: The Sterling Order often utilizes these mirrors for real-time communication. These enchanted mirrors are crafted from a rare blend of argent silver and celestial crystals, creating a reflective surface that not only allows individuals to see their own reflections but also serves as a conduit for visual communication. When two mirrors are synchronized and attuned to each other, those peering into them can communicate across distances.
 

 

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